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Old 08-26-07, 05:47 PM   #1
Zakalwe
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Default 16km atmosphere mod

Hi,

after my 3rd patrol in GWX I decided to give the 16km atmosphere mod a try.

Enabled it via JSGME and started my new patrol..... wow a very surreal look. I had a black sky at noon with clouds normally lightened.

Any ideas? (Ati 9700pro with CAt 6.2 on W2Kpro)

Z.
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Old 08-26-07, 05:52 PM   #2
melnibonian
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Check out this thread http://www.subsim.com/radioroom/showthread.php?t=121046 and follow the instructions concerning Rollback of SH3Cmdr
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Old 08-26-07, 10:02 PM   #3
Shelton
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what does this mod actually do for game play? what are the effects if any ?
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Old 08-27-07, 01:03 AM   #4
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It gives you realistic sighting distances. You can see merchants on a good day at 14k, and truly follow them at the edge of the horizon.
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Old 08-27-07, 02:40 AM   #5
Shelton
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wow that is neat!
thanks.
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Old 08-27-07, 06:10 AM   #6
Zakalwe
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THX,

I knew I must be having missed something really simple.....

Z.
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Old 08-27-07, 06:32 AM   #7
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Quote:
Originally Posted by Heibges
It gives you realistic sighting distances. You can see merchants on a good day at 14k, and truly follow them at the edge of the horizon.
Really...

I thought it had to do with the spawning/rendering distance, not necessarily ones own sighting distance.

Will give it go ASAP!
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Old 08-27-07, 08:16 AM   #8
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If your PC can handle it you must use this mod!!! It also means that you can abandon your unhistorical dependence on dipping down for a listen all the time too.
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Old 08-27-07, 10:06 AM   #9
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Quote:
Originally Posted by joegrundman
If your PC can handle it you must use this mod!!! It also means that you can abandon your unhistorical dependence on dipping down for a listen all the time too.
Just make sure your watch crew are awake! You'll be spotting merchies and warships much sooner!
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Old 08-27-07, 12:05 PM   #10
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Quote:
Originally Posted by Gezoes
Quote:
Originally Posted by Heibges
It gives you realistic sighting distances. You can see merchants on a good day at 14k, and truly follow them at the edge of the horizon.
Really...

I thought it had to do with the spawning/rendering distance, not necessarily ones own sighting distance.

Will give it go ASAP!
Oh, yeah! One day sailing out of Kiel I could still see the lighthouses flashing. I measured the range on the map; it was actually 20km! Sometimes you'll get a "Ship spotted!" message, and when you look all you can see is the smoke. It's almost as fun as AOD was in that regard..."Smoke on the horizon, Sir!"
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Old 08-27-07, 06:00 PM   #11
Zakalwe
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Wow,

really missed something here so far, this mod is great. And it seems even my elderly system can handle it, didn`t encouter a convoy though.

`night

Z.
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Old 08-27-07, 07:01 PM   #12
Packerton
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It doesent require a better computer to handle it really.

The Game ALWAYS renders things at 16km away anyway, you just cant see them till 8km.

In stock or withouth the mod if your game ever froze for a second when you were on a concept intercept path, but you cant see the ships thats a sign they were just rendered so your useing the same amount of CPU power.
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Old 08-27-07, 07:11 PM   #13
onelifecrisis
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There's another very good reason to use the 16km mod in GWX, which is that (according to Rubini - and my own experience) it fixes the "watch crew asleep" problem. In 8km mode, the watch crew are blind (you can see to 8km but they can only see about 8 feet) but in 16km their eyes are just as sharp as yours, more or less, and they'll report contacts at 15km or more in good visibility, and more often than not they'll see the enemy before the enemy sees you (unlike in 8km).
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Old 08-27-07, 07:14 PM   #14
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Quote:
Originally Posted by Packerton
It doesent require a better computer to handle it really.

The Game ALWAYS renders things at 16km away anyway, you just cant see them till 8km.

In stock or withouth the mod if your game ever froze for a second when you were on a concept intercept path, but you cant see the ships thats a sign they were just rendered so your useing the same amount of CPU power.
Not true. The CPU load is definitely higher on 16km. You can test this quite easily by using an internal view (while submerged if you like, just for good measure). You'll notice much higher CPU usage with 16km installed even though your PC isn't rendering any ships at all.
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Old 08-27-07, 07:15 PM   #15
TarJak
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The one "problem" with this mod is that it gives your crew night vision par excellence! they can still spot ships in the blackest night (no fog) at extreme distances that in RL would be quite difficult without modern technology (night vision headset etc.)

IIRC it also increases the AI spotting capability although you should almost always see them before they see you under 1xTC.
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