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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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while im spinning my wheels now waiting for a new game disc and sound card
Im doing a little theory work. is there a way to modify blast strength and radius for a cargo loadout fuel and ammunition in the same way as we do torpedo and shell blast effects ? if so what files ???? |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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There is a way yes not sure how
Gibs made the one i used in GW I'll see if a can track him down or someone else could help you out if i can't matey |
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
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I think it's the Zones.cfg file.
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#4 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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Yes, zones.cfg, last lines
[Global Params] CargoExplosionRange=15.0 ;FuelExplosionRange=3.0 AmmoExplosion=#Splinter_explosion AmmoForceMultiplyer=1.5 FuelExplosion=#oil_explosion FuelForceMultiplyer=0.5 Penetration Threshold=0.2 Armor Level Factor=4 Be carefull, any change may ruin the DM, do small changes and test it in different situations, single ship, convoys, different cargo loadouts, and repeat for all ships in the roster... ![]() Ref |
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#5 |
Subsim Aviator
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i think i like where your going with this Mush.
Thinking that if you are too close to a loaded cargo ship and blow it up it will damage the sub? I have been wondering why thhat never seems to happen in game
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#6 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
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@ GoldenRivet
This does happen already! I'm using GWX 1.03. One of my golden rules to self when playing early war missions... Don't get too close when finnishing of with the deck gun! I've lost a few boats due to firing from point blank range. Maybe Mush has something else in mind?
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#7 |
Subsim Aviator
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well yes, your right, in GWX 1.03 it does happen, i have had a deck gunner get killed because of it but i was less than a boat lenght to the target though.
But if you run across a merchant loaded with TNT wouldnt the lethal blast radius would be slightly longer than a boat length but i dont know i have never blown up a ship before hahaha honestly im happy with it the way it is. ![]()
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#9 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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You are not the only one with this problem... I changed some values to see what happened and I was erased from the map with an entire convoy with 1 torp being 600 meters away. CapZap
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