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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2005
Posts: 51
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I did a search but couldnt find anything on this. If there is a topic on this, sorry for new thread and please point me in right direction.
In the rec manual there is "Small Split" and "Small OLD Split" freighters. The only differece is the mast height. One is around 79ft, the other, around 84ft.(At work right now, so not sure exact details). Nothing about the structure of the ships changes b/t the two when you flip the pages back and forth in the rec manual. This is really messing up my firing solutions when I encounter this ship. Can some one please tell me if Im missing something? BTW, I am using the SI_Improved Rec Manual that came with a sub interior mod.
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#2 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
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I noticed this too the other night. The mast height difference between the two is enough to introduce some pretty big range errors into the TDC. This would explain why I end up missing more when shooting at small split freighters.
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#3 |
Mate
![]() Join Date: Oct 2005
Posts: 51
Downloads: 18
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Wow! 54 views and only 1 other person has this problem.
Maybe its a mod I have installed:hmm:
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#4 |
Eternal Patrol
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Well, some of us see a thread, look at it and say "I have no idea what he's talking about", and move on without making a reply. The choice is, make no reply and look callous and insensitive, or make a reply and look stupid.
I look stupid all the time; callous and insensitive is a novelty, so I choose that one for a change.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Mate
![]() Join Date: Oct 2005
Posts: 51
Downloads: 18
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Sorry. Didnt mean to sound upset because people were replying. What I was getting at was, I was surprised that the issue I was having wasnt seen by other people. Thats what lead me to believe its the recognition manual that came w/ the mod Im using.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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I've noticed it too. With TriggerMaru there's an added "Identify this vessel" button which alieviates that headache. As far as realism goes, real ships painted their masts gray, added or subtracted height to things and basically tried their best to confuse and disrupt the submarine threat.
It should be a good consolation to you that if you have the AOB, speed, and bearing correct the range simply doesn't matter. The solution will give you exactly the gyro angle every time (except for the close range curve thing but that's close range). If you're using range to get heading and speed and such.. well then that's another problem. I know the "button" doesn't help you if you're running stock SH4... but then again why would anyone run stock SH4? |
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