![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: Dublin, Ireland
Posts: 137
Downloads: 56
Uploads: 0
|
![]()
Hello
I just recently got back into SH3 with the Grey Wolves mod. What a great mod it is too, but when I went through the training missions with the one where you have to sink 5 merchants with the deck gun, things didn't seem right. I just simply couldn't sink any of them. I fired about 100 HE shells on one of them and still it just sits there floating. Am I missing something? Any advice much appreciated. Thanks, Gian |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Feb 2007
Location: Submerged
Posts: 105
Downloads: 91
Uploads: 0
|
![]()
In GWX ships don't have hitpoints like in stock SH3. You have to pound the waterline and stuff. Good if you pound the same place as well. That's what I heard.
![]() |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Feb 2005
Location: Sydney, Australia
Posts: 67
Downloads: 8
Uploads: 0
|
![]()
I suspect it's said in the manual but for sake of completeness...
The new damage model for GW means that deckgun hits above the waterline have near no chance of sinking things bigger than a tug. Aim below the waterline and 15 or so shells later you've sunk her.
__________________
My TMA is like a drunk game of \"Pin the Tail on the Donkey\" Be kind. |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
If we are talking about GW1.1a then yes firing up to 100 shells seems reasonable. This is because GW1.1a uses the NYGM Dmage Model that sinks ships via flooding. To sink a ship using the deck gun try to aim below the water-line. That will creat holes and sink the ship faster.
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
Aiming below the waterline is correct
![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Nov 2006
Posts: 82
Downloads: 19
Uploads: 0
|
![]()
I'm regularly sinking the smaller merchants with approximately 10 shells now, but I'm not spreading the damage much at all.
I mainly concentrate on the bow, and once it starts plowing, I just throw a couple at it anywhere to make a BOOM! ![]() |
![]() |
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
That may not do a lot to the bigger fish :hmm:
|
![]() |
![]() |
![]() |
#8 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
Uploads: 0
|
![]()
It's even possible to sink a merchant with a single shot (yes in GWX). Aim for the fuel bunk below the waterline, just underneath the bridge and couple of inches towards bow. Not easy but achievable. It splits the ship in two and the explosion is very nice & satisfying. Some call it the "G-spot".
![]()
__________________
![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
|
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
|
![]()
Kpt Kosloff,
I've found a few G-spots in my time, but never harder then the ones on the Brits.... ![]() ![]() ![]() ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
|
![]()
Yep, sank a merchant with a single shot before too. I think it was in the deck gun training mission. Fired a single shot from about 3k, and laughed when it hit, then fell off my chair as it blew sky high (the ship, not my chair. although it does happen from time to time
![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|