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#1 |
A-ganger
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i dont really care if this has been posted before and im not going to read through dozens of posts to find it so,
i think i have a major bug with the torpedo running depth. i play with 100% realism with no external view and every time i get the perfect solution, my torps always miss. I became curious on how i always missed and decided to go on a patrol with the external view on to see how i was missing consistantly. When i came across a lone merchant, i calculated the range, AOB, and speed using the length/time * 2 equation. I shot 3 torpedoes at him at the default running depth of 6 feet and guess what...they ran much deeper and went right under the little bastard. i just wanted to know if this is a known bug and if it will be addressed in the 1.3 patch. again, i didnt want to look through alot of posts to find something like this, so please no one flip out on me.
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#2 |
Engineer
![]() Join Date: May 2007
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If you're playing a career that's before '43 you'll find your fish do that, Mk 14 Torpedoes in real life tended to run deeper than they were set for, so it's not a bug, it's a feature. Adjust them accordingly.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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They on average ran 11 feet deep. In RL they calibrated the depth based on a dummy warhead that weighed less than the real one. When they added live warheads, the heavier torps ran deep.
tater |
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#4 | |
Engineer
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#5 |
Commodore
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Location: Orlando, Fl
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I have pretty much given up (for the time being) on using under the keel shots due to the problem stated above. Can anyone tell us if the depth discrepecency is consistant, and if so, how many feet shoud we compensate for? i.e, if I wish to set 20' under the keel, what setting should I use, or how many feet should I subtract? This is using imperial measurments.
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#6 | |
Rear Admiral
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![]() Kids these days... sheese. |
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#7 |
A-ganger
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yea, i didnt feel like searching, because like a said i didnt wanna read through dozens of posts and nothing specific came up
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#8 | |
Rear Admiral
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![]() Oh by the way there is something wrong with your sig it has a ton of dead space at the bottom. Im also wondering how long before they get on your case due to your username. |
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#9 | |
Rear Admiral
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I have 'fair' success with this but actually rarely use beneath the keel shots. Espically with tankers. With tankers the shallower the better seems to be the case. |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I was shooting using the hardcore torpedo mod near the edge of arming range including the closing range, and when the stopwatch gets near projected impact, THUNK. "Torpedo is a dud, sir."
Doh! Was cool I heard it. |
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#11 |
Swabbie
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Well I was PI($ED last night by this "bug" (??).
![]() ![]() Okay... so the second.. HMPH, destroyer, I watched (ext. view) all THREE of my fish run quietly below her keel. ![]() Well needless to say, the jap's must have woken up in their bunks to the sound of 4 torpedoes spinning away 5ft beneath her keel because they were PISSED!!!!! I had ships, land cannons, patrol craft, and even a sea plane gunning at me. Luckily, it was still dark, drop the scope zig zag and make 3kts for the mouth of the bay, dropping down behind a land mass to hide my screw noise. I made it out no problem until i surfaced around morning time and a land cannon lit me up. Crash dive and cruise further on out. Crews had everything repaired in no time and I was off to file my report. POINT OF ALL THIS: -------------------- What am I missing? pistol, depth, moured ship, torp sailing right under her, calm conditions. Did I forget something? :hmm: Liveshot
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#12 |
Captain
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You missed... torpedoes running 3m deeper due to calibration and possible even deeper due to malfunctions. Try shooting a volley of 6 torpedoes, default settings, at no particular target. You'll notice they don't all run at the same depth. Some go lower than others.
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#13 |
Sailor man
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As a "fix" for the Mk14 issues I often find myself loading out with Mk10s instead when I'm playing a pre-43 career. Much more reliable depth settings, even if they are a slower torpedo.
Oh, and try using Contact settings instead of Contact/Influence. I don't even bother with magnetic anymore because of how unreliable they are. |
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#14 | ||
Sea Lord
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I guess manners really are becoming a thing of the past. I blame the parents. JCC |
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#15 |
Watch
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Inmy experience, atleast in early war (havn't gotten to 43 yet) with the mark14 the contact/influense switch workd the oposite. I've had torps set to contact, detonate perfectly 3 feet under the keel of sips, and torps set to contact/influence pass 1 foot under without detonating
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