SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-21-07, 03:15 PM   #1
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default Can someone hook me up with the ...

add-on that lets you insert your own pin ups into the radio room? I read a few explanations on how to do it but it wasnt very clear to me. Where to look to find the file and how to make the changes?

Thanks.

edit..Sorry wrong place to post this thread
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-21-07, 03:20 PM   #2
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Hi mate, and welcome! I'll move this to the Mods-forum!
__________________


_Seth_ is offline   Reply With Quote
Old 06-21-07, 04:33 PM   #3
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,574
Downloads: 458
Uploads: 0


Default

The file name will depend on what type of u-boat you have. Example type VII would be named druck_radio_7. The file can be found in data\Textures\TNormal\Tex.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 06-21-07, 05:13 PM   #4
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by HW3
The file name will depend on what type of u-boat you have. Example type VII would be named druck_radio_7. The file can be found in data\Textures\TNormal\Tex.

I check in this folder over and over and over again and it is empty..nothing in there. NOTHING AT ALL
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-22-07, 07:13 AM   #5
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

What game are you using? Stock SH3 or a supermod.:hmm:

EDIT - You've got to be using GWX. The files have been packed into the DAT files to improve performance. You'll need to extract the textures by using either Pack3D or Timetraveller's SH3 Extractor.

You'll find both of these in the Tools sticky near the top of the Mods Section.
__________________
danlisa is offline   Reply With Quote
Old 06-22-07, 08:45 AM   #6
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

You would have to extract the file with Pack3D version 2 from the dat file found in the submarine Interior folder, eg for type VIIC:
Extract druck_radio_7.tga from SilentHunterIII\data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat
Don't quote me I think it's the _CR.dat file, once extracted you can use a paint program to edit then just place the file in the SilentHunterIII\data\Textures\TNormal\tex folder, and SHIII will use this over the default, if you need Pack3D or the individual files for each of the 4 types just let us know, and I will upload them, hope this helps.
Cheers.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 06-22-07, 02:32 PM   #7
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by Reece
You would have to extract the file with Pack3D version 2 from the dat file found in the submarine Interior folder, eg for type VIIC:
Extract druck_radio_7.tga from SilentHunterIII\data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat
Don't quote me I think it's the _CR.dat file, once extracted you can use a paint program to edit then just place the file in the SilentHunterIII\data\Textures\TNormal\tex folder, and SHIII will use this over the default, if you need Pack3D or the individual files for each of the 4 types just let us know, and I will upload them, hope this helps.
Cheers.
Thank You! I will try this
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-22-07, 06:32 PM   #8
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by Reece
You would have to extract the file with Pack3D version 2 from the dat file found in the submarine Interior folder, eg for type VIIC:
Extract druck_radio_7.tga from SilentHunterIII\data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat
Don't quote me I think it's the _CR.dat file, once extracted you can use a paint program to edit then just place the file in the SilentHunterIII\data\Textures\TNormal\tex folder, and SHIII will use this over the default, if you need Pack3D or the individual files for each of the 4 types just let us know, and I will upload them, hope this helps.
Cheers.

Hello again. I was wondering if you could upload those files for me. And could you send me detail on how to make it all work? I downloaded SH3 Unpacker and have even gone as far as finding the druck7_CR.dat file BUT not sure how to extract it to paint. Im sorry im a little noob when it comes to this sort of thing. Any help will be nice
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-22-07, 07:30 PM   #9
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

IIRC you can extract all the textures from your SH3/GWX installation using SH3 Extractor.

Just point it to your installation when it askes and then extract all the textures to a separate folder.

Once they are all extracted, the folders/structure will named the same as the original.

So you will see a folder called druck7_CR.dat and in there will be all the textures you need.

To work with them or create new, you need a image suite which works with TGA files.

Once you have finished, create a folder structure, like this (Name of Mod\data\Textures\TNormal\tex folder) and place your new TGA files in there. Then enable with JSGME.
__________________
danlisa is offline   Reply With Quote
Old 06-23-07, 04:59 PM   #10
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Thanks guys


After messing around for a few hours and downloading Microsoft Digital Imaging I was able to accomplish what I set out to do. Now my daughter is amazed at how I was able to put a picture of her up in the sub. She thinks I'm a genius.

It was actually very easy to do. I might play around with this stuff more.

Thanks again.
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-24-07, 06:26 AM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

That's precisely what I did....congrats
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.