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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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SH3 engine for surface counterpart
Can. It. Be. Made. Pleeease? I would pay for nothing as much as I would pay for even a single-player (preferably MMO) version of SH3 for surface vessels.
![]() Can't you see your 12m sailboat travelling down the fjords of Norway, as you find the port that sells the supplies you need to travel down to the coast of Spain? Granted of course there aren't any wars going on there at the moment, with both NPC and player-controlled nationstates everywhere, controlling entire navies and the production at the ports of these countries. NPC merchants and industrialists, with an ability for all players to assume the same roles, should they desire, but with a clear trade of risk for rewards. Much resembling EVE Online, a pure PVP-game, where NPC-controlled areas in certain parts of the world lead to more stability and safety, while at the African Horn the fighting is fierce as warlords pay high wages to mercenaries that enter the quarrel on any sides. Developers/Gamemasters could take on the roles of anyone in the game. Suddenly NPC nations are at war, and wages are paid as people are rented in. The same ways these individuals can crash entire world economies, or lead them to prosperity, by increasing or decreasing prices, volumes, wares of trade and similar. A war between Egypt and Greece? Well then, increase wood sales from Norway by 0.5% and lower the prices - the war will undoubtedly call for wood, far more steel! I-... am horribly off topic. ![]() MY game. ![]()
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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