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#1 |
Watch
![]() Join Date: Jan 2007
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Hi guys, finally got round to buying SH4, and I allready have questions! Any help would be appreciated!
Anyway, my first questions are: I can't find a good way to set up a damage control team, short of draggin people out of the various watches. There also doesn't seem to be a damage control speciality anymore, and I'm uncertain who to put in the team to get it to full efficiency. Also, after taking somewhat of a beating, I assigned the team to fix the main pump first by puttin it at the top of the list. My orders seemed to be ignored however, and they left it almost till last! any ideas? Cheers! Chris |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Don't worry about efficiency - just get a couple Petty officers and fill the rest with cannon fodder. You can let them grow on the job and hand out promotions.
I fill my damage control, or one or two short - but leave the gun slots unfilled. I also leave 6 torpedo slots empty, one per shift per room. When i need reloads, aa or deck gun, I task them from out of DC party. Priorities. Instant Damage Control is more important than an extra minute on reloads or manning guns. Other than that, dont sweat the small stuff - just cover the major boat functions. The potatoes will get peeled and the bilge will get pumped out. If you put the pump on top, it is their top priority. It does not mean it will be the first thing completed. The normal compartment crew also contribute to the repair effort, their efforts are applied with undisclosed priorities. |
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#3 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
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I usually pull people from the engineroom and conning tower. Crew with mechanical and electrical skills makes for good Damage Control "volunteers"
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#4 |
Watch
![]() Join Date: May 2007
Posts: 26
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Maybe I'm misunderstanding you Chris, but sounds like you aren't staffing your DC team before you leave port. Go to the staff screen by clicking the photo in your office, then drag recruits into the DC slots.
U-Bones - whats the point of leaving harbour without a full complement of staff? Whats the benefit of leaving slots empty? |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I read in some place, some body from the dev team wrote, mechanical and electical specialities works better into the damage control team.
In port i ensure to have in all compartements, and into the damage control team, enough crew with mechanical qualifications, sadly the electical eficience or calification is not showed into screen, it is into saved files only ![]() Plus the efficience of the leader or "boss" into the control team, affect the general efficience of all the team. If i am not wrong i stored those words... I will check.... |
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I have this stored from some place.... cant remember, i store all interesting thing into forums...
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#7 |
Watch
![]() Join Date: Jan 2007
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Thanks for all the help guys. I did try filling up the damage control party in port once, but I died and havn't done it since as I wasn't sure if they were included in the watch rotation. If not they'd never be allowed any sleep!
Chris |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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#9 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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