SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-07, 10:51 PM   #1
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default [REL] Improved Status Indicators mod v1.2 (Update)

Improved Status Indicators mod v1.2 **** Updated (05/18/07) ****
------------------------------------------------------------------




**Last update (05/18/07): Added a new ISI mod version for Ducimus's Flavored to Taste v2.1 -> v2.5 mod and Trigger Maru v1.x mod.


** ISI mod v1.2: Actually, the graphic files are identical as in v1. Readme updated and useless files (.tga) removed.


5 versions of the ISI mod compatible with:

- SH4 v1.2
- SH4 1.2-Beery's RFB 1.2x (also compatible with jimimadrid's green lamp mod)
- SH4 1.2-jimimadrid's shiny hud 1.2
- SH4 1.2-jimimadrid's red hud 1.2
- SH4 1.2-Ducimus's Flavored to Taste 2.x or Trigger Maru 1.x



** B_version: Same light green color as the green lamp mod buttons:



Same green as the green lamp mod (right)



I did this one on request.
However, the indicators look a bit flat; I had to remove the shadow and glow effects of the first version to match up with the tint.
The indicators are small -> not enough space for a suitable gradient effect without darkening or fading excessively the main color.

Equally, the very small CO2 indicator may appear slightly darker although the green color used is identical.





------------------------

v1:

I found that SH4 levels indicators were not easily readable, so I've added some color.


At a glance, there isn't much difference between these two indicators in stock SH4:



Fuel level on (left) ; Compressed air level on (right)



Here, the battery level is displayed with the Improved Status Indicator Mod:




Also, the 4 buttons will turn yellow if you hover the mouse over them.




Actually this is a very simple mod! I hope you'll find it useful.


This mod is compatible with SH4 v1.10.

As a lot of you are already using different HUD mods, I have made my mod compatible with the following:
- Beery's Real Fleet Boat mod vxx -> v1.11
- jimimadrid shinyborder or red HUD


All versions JSGME-friendly.

------------------------


DOWNLOADS - ISI MOD v1.2


- ISI mod 1.2_SH4 1.2:
http://files.filefront.com/ISI_12_SH.../fileinfo.html

- ISI mod 1.2-Beery's RFB v1.2x (also compatible with jimimadrid's greenlamp mod):
http://files.filefront.com/ISI_12_RF.../fileinfo.html

- ISI mod 1.2-jimimadrid's shiny hud 1.2:
http://files.filefront.com/ISI12_jim.../fileinfo.html

- ISI mod 1.2-jimimadrid's red hud 1.2:
http://files.filefront.com/ISI12_jim.../fileinfo.html

- ISI mod 1.2-Ducimus's Flavored to Taste 2.x or Trigger Maru 1.x:
http://files.filefront.com/ISI12_FTT.../fileinfo.html



DOWNLOADS - ISI Mod v1.2_B: Lighter green colors:


- ISI mod 1.2_SH4 1.2_B:
http://files.filefront.com/ISI_12_SH.../fileinfo.html

- ISI mod 1.2-Beery's RFB v1.2x_B (also compatible with jimimadrid's greenlamp mod):
http://files.filefront.com/ISI_12_RF.../fileinfo.html

- ISI mod 1.2-jimimadrid's shiny hud 1.2_B:
http://files.filefront.com/ISI12_jim.../fileinfo.html

- ISI mod 1.2-jimimadrid's red hud 1.2_B:
http://files.filefront.com/ISI12_jim.../fileinfo.html

- ISI mod 1.2-Ducimus's Flavored to Taste 2.x or Trigger Maru 1.x_B:
http://files.filefront.com/ISI12_FTT.../fileinfo.html



** Beery's RFB users: You might want to try this one to complete the noUbi_intro from RFB
NoUbi Loading Screen : http://hosted.filefront.com/DarkShip/1945851
(Will run on any modded/unmodded SH4 version)




Enjoy!

DS

Last edited by DarkShip; 05-20-07 at 03:28 AM.
DarkShip is offline   Reply With Quote
Old 04-03-07, 11:46 PM   #2
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Great !!
W_clear is offline   Reply With Quote
Old 04-19-07, 07:54 AM   #3
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

I always used DarkShip's_ISI_Mod for Berry's Real Fleet Boat (also compatible with the Green Lamp mod):

Because i also use the greenlamp mod, now the greenlamp mod has been updated for patch 1.2 can this mod also be updated please.
CyberOps is offline   Reply With Quote
Old 04-19-07, 08:15 AM   #4
flyingdane
Weps
 
Join Date: Nov 2004
Posts: 355
Downloads: 33
Uploads: 0
Default

Thanks.
__________________
It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
flyingdane is offline   Reply With Quote
Old 04-19-07, 08:21 AM   #5
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Wonderful ! many thanks for compatibility job !
Redwine is offline   Reply With Quote
Old 04-19-07, 08:32 AM   #6
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

I gues you guys misunderstood im asking if it can be updated not that i updated it lol sorry for the misunderstanding.
CyberOps is offline   Reply With Quote
Old 04-19-07, 10:02 AM   #7
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

mmh... sorry, is it compatible with the updated Green Lamop mod for V1.2 or with the previous version V1.1 ?
Redwine is offline   Reply With Quote
Old 04-19-07, 04:00 PM   #8
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

i just hope it will be updated
CyberOps is offline   Reply With Quote
Old 04-19-07, 06:30 PM   #9
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

if this does not work with 1.2 can the modder please update this accordingly? thanks.

I just spent about four hours game time, running around in circles outside of a japanese port waiting for my batteries to recharge...finally i realized that i was on the fuel tab not the battery tab--thats why i would really like to have this mod.
supposedtobeworking is offline   Reply With Quote
Old 04-20-07, 02:03 AM   #10
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
Default

I wish we could have a pop up guage like it was in SH3 to look at. This does make it easier to notice what you are on. Maybe make one with different colors for each?

Fuel, Blue.
Air, Yellow.
CO2, Red.
Battery, Green.

Jungman is offline   Reply With Quote
Old 04-20-07, 02:30 AM   #11
bruschi sauro
Frogman
 
Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
Default

THANKS
bruschi sauro is offline   Reply With Quote
Old 04-22-07, 10:48 AM   #12
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

Sorry for the delay, guys. I have been AFK for a few days.

I have first updated my chronometers to v1.2 yesterday (that's time consumming because of the different versions) and uploaded the packs today.

I will take care of the status indicators mod this evening. It should be ready for tomorrow.

Cheers,

DS
DarkShip is offline   Reply With Quote
Old 04-23-07, 07:08 AM   #13
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

Thanks darkship
CyberOps is offline   Reply With Quote
Old 04-23-07, 03:54 PM   #14
t0maz
Ensign
 
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
Default

Nice job

Any possibility to tune up the green color to be the same like in "green lamp mod"?
It would by great for people (most I think) that use this mods together.
t0maz is offline   Reply With Quote
Old 04-24-07, 10:09 PM   #15
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

Updated to v1.2, check above.

@tOmaz: B_version for Green Lamp mod done.

@Jungman: Yes, these gauges look really cheap compared to SH3.
Actually, I haven't succeeded yet in changing colors of the 4 red sliders. I tweaked the menu_1024_768.ini file with different color hex values with no result so far...
I'll see if I can get a little help on this soon.


------------
These updates should have been released 48h ago as mentionned previously, but I lost a few hours because of a broken fan and had to take apart the whole thing to reach the power supply and replace the part (Yeah! What a day...)

Cheers.

DS
DarkShip is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.