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Old 05-10-07, 03:40 AM   #1
vindex
Planesman
 
Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
Default adding new ships

I have noticed several new ships in the mod list, such as whalers, hospital ships, etc. But I have been reluctant to download because I don't know how to add them to my career game properly. Is there a way to control when and where they will show up? I'd like to have some of those Russian ships cruising around the Sea of Japan, but I don't want to run into one off Java. What is the best way to integrate these things into the game?

Second question: I notice that some of the bigger mods (FTT, RFB) have additional Japanese ship types. Is there a way to download these separately from the mega-mods? If so, I have the same question as above.
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Old 05-10-07, 05:42 AM   #2
t0maz
Ensign
 
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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Default

In RFB as far I know there is no new ships, only more names to not destroy immersion by sinking few times in career the same ship. New ships should be installed on top of RFB supermod.

Ships must by scripted into game to appear in campaign mode, but I dont know how to do that.
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Old 05-10-07, 05:48 AM   #3
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Default

If you go to the campaign folder in I think you're able to add them in the *.mis files.
There are several folders for the different years and different nations. forexample 41_taskforce_jp.
I'm not sure if you add more files here and add units to the files if they will be read and added to the campaign. I'll try this later and see what I find out - I'm not home right now...

Will post my results later
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Old 05-10-07, 07:31 PM   #4
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
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Default Hi

I made the conversions of most of the ships...and some others I made if you run under normal resolution there shouldnt be any troubles...my ships "POWER PACKS" are JSoft ready
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