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#1 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
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The ingame minesweeper will not engage subs with it depthcharges, it will not follow escort AI. You can change this by changing the minesweeper class to a destroyer or escort, however this could impact elsewhere.
Better would be to clone the minesweeper and make an ASW converted version. Remove the original minesweepers DC racks, add DC's and if possible K-guns to the coverted minesweeper etc. At the moment, we only have DD's and SC's as escorts. DD's are fine for Task Forces and the odd convoy, but we need more variety. |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
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No worries, done it.. was easier than I thought.. anyone interested PM me..
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#3 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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I am interested in filling that 500 to 900 ton gap between the Jap escorts.
Either with Corvettes or Destroyer Escorts. I want to make some single patrols with them adding to the reality of escorting merchant convoys.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#4 | |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
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checked the ships i had yet?
Quote:
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
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well, here is a download, sorry it is a bit big, I was working on a new skin for it, but I have included the default skins for now
http://www.speedyshare.com/421792851.html |
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#6 | ||
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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![]() Quote:
escorts. Could you enlighten me.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#7 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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![]() Quote:
JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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I also released a fix for the Subchaser, moving its 3in deck gun onto the raised platform so it would fire at the players sub (previously it wouldn't). However, I have since found a better fix and moved the gun back to its original location on the bow. In the subchaser dat file the elevation of this mount was set to 4 degrees so it would not engage surface targets. Changing this to 0 allows it to fire. It has quite a high bow but this has no effect on shells.
I have also noted that the camoschemes can be added to lightmaps as the devs have done with the Minekaze class. This should allow skinning of cloned ships. My attempts to add more K-Guns to Fubuki DD's didnt work however. They have them in the manual, but the dat file lacks the nodes. This is true for a couple of other escorts. |
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#9 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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__________________
-AKD |
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#10 | |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
Posts: 86
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Ok, I had a quick look before work, I think they are set at 7 degrees but it is difficult to tell which is the A and D turrets in the sim file. I will mod and test later..
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