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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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This is the Readme for the Real Nav mod. It documents the whole works, but doesn't have the big files.
Anybody who's involved with the supermods - can you give it a 'once over' as it's very simple and probably will not cause much conflict. For those people who like to do their own editing, it's all here minus those big files. I'll put these online tomorrow as I'm really tired (and 'bottled'). PS: I had to cut a lot as SH3 has it's clock problems, but hopefully SH4 will get around this then it'll be the 'perfect' mod. ![]() http://www.vanjast.com/NavMod/RealNav_ReadMe.zip Your thoughts ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Impressive pdf VJ.
![]() It's the only thing I could read in the zipfile. Nothing else would open. Kept getting the mssg... " Unable to load graphics conversion filter. Continue with document conversion? Yes or No", and nothing happens. Click No and I get this... "An unexpected error occurred while reading C:\DOCUME~1\myname\LOCALS~1\Temp\ZGtemp\SH3-RMN_UsingThe GameMod .doc." Not sure what's causing this for all the documents.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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I'll convert the whole lot to pdf and repost tonight
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#4 | |
Chief of the Boat
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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I'm using NYGM 2.4 I think it is and have modded these files - and is working ok.
I haven't tried it on GWX yet or anything else. In the documentation I've provided precise details of what was changed, and in which files. The aim of this is to enable the Supermod creators to incorporate this into the big mods, and so avoiding any conflicts. ![]() |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hi Van
I have just read the readme and looks like it could be a lot of fun & add a lot of immersion to the game. One question though, in the readme it alludes to the idea that we just make the listed changes to our own version of the menu.ini, maps.cfg & commands.cfg. Is that correct? If that is so, I can't see a problem with compatibility with any supermod, the other files are just graphics so we don't need to worry about them. If however, you intend to include these cfg files with the download then we would need to know 'who's' version is included. For example, if you used NYGM's cfgs for this mod then it will be 100% compatible but it would not be compatible with GWX. I think I'm clear on that. ![]() EDIT - ![]() ![]()
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#7 |
Chief of the Boat
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![]() ![]() Sometimes the tortoise has an advantage over the hare ![]() Thanks for the clarafication vanjast ![]() |
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#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I had same problem but it wouldn't let me close after repeated tries. I had to use ctrl-alt-del to get rid of it. |
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