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Old 05-02-07, 07:15 AM   #1
epaga
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Default Not knowing my OWN position?

Hi,
A thought just struck me: I know there's a realism check box for not showing targets on the map, but my own position is always shown perfectly - this of course was not the way it "really" was - they didn't have GPS back in the day or magic updating maps. So...

1) Is there a mod that enables you to turn off your own position marker? (Didn't find any)
2) If so, or if there was, how would you calculate your own position?

Thanks,
epaga
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Old 05-02-07, 08:02 AM   #2
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Quote:
Originally Posted by epaga
2) If so, or if there was, how would you calculate your own position?
That's the problem. You can do celestial navigation in real life, but so far nobody's worked out how to do it in the game. Due to the cylindrical sky projection it may not be possible.
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Old 05-02-07, 08:57 AM   #3
epaga
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Bummer...hmmm then maybe an alternative would be to have your position be updated by "mouse click" of an action, but only to a certain degree of accuracy, say, within 1 nm or so? The same should be for radioed in contact reports, as well, which may already be modeled.
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Old 05-02-07, 09:06 AM   #4
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Actually, It was pretty reasonlble to be able to know the location of your submarine accurately.
Fleet type submarines had a underwater log system that could accuratly track the movement of the submarine even when it was submerged. This system was accurate enough for fire control purposes. The data from it was then fed into the TDC so that the "position keeper" could keep constantly create an accurate firing solution on a target.
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Old 05-02-07, 09:12 AM   #5
epaga
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Quote:
Originally Posted by anthrax
Actually, It was pretty reasonlble to be able to know the location of your submarine accurately.
Fleet type submarines had a underwater log system that could accuratly track the movement of the submarine even when it was submerged. This system was accurate enough for fire control purposes. The data from it was then fed into the TDC so that the "position keeper" could keep constantly create an accurate firing solution on a target.
Was this system used for navigation as well, not only for moderately short-term firing solutions? Also, I always thought the PK didn't take into account any of my own movements...guess I was wrong, wow, that makes it an even niftier invention then I thought.
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Old 05-02-07, 10:18 AM   #6
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The only thing the 'log' could do was compute speed according to propellor revs. It couldn't account for currents, which could move you forward, backward and sideways without your ever knowing it. Sun and star sightings had to be taken every day. In overcast weather it was quite easy to find yourself many miles off course. The longer the bad weather lasted the more 'off course' you would get.
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Old 05-02-07, 09:08 AM   #7
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Some folks do this with SHIII. I think they use control + Left mouse on the map to pinpoint their location to simulate a sun/star shot, but only in clear weather. No cheating.
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