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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Posts: 23
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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Broaching torpedoes were a real hazard in real life and the perfect recipe for a circular runner or a premature detonation. This is part of the reason why poor weather curtailed attacks.
The first picture...I've had that happen and the worst part is that they keep trucking along.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Torpedo in the air sir !
Well it is a "simulation" and some things just cant be accounted for. The gravity defying aircraft and torpedoes for instance. But yes torpedoes would breach the surface on occasion and was stated before was a recipie for trouble. |
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#4 | |
Admiral
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I believe thats what will happen when you eat over two dozen hot chicken wings, with a good dose of Tequila to wash 'em down with.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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We have amazing 3D damage textures now, instead the 2D into SH III, but they are not perfect. May be you engine room, your propeller axis and propellers dindt reach the hit points to be destroyed. But the damage texture make a big hole there. To make it more real, just reduce your max min radius into torpedo US zon file... it will reduce the torpedo holes to a more razonable size. ![]() |
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#6 | |
Watch
![]() Join Date: Apr 2007
Posts: 23
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#7 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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