SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-22-07, 06:43 PM   #1
divo 637
Watch
 
Join Date: Jun 2005
Posts: 17
Downloads: 11
Uploads: 0
Default Screw Turns

Does anyone know if the propeller rotation is properly modeled in the game. So if the contact speeds up do the sounds you hear on sonar also speed up. I'm working on ways to get at speed and using a TPK ratio you can figure out speed if the shaft rotation is modeled.

If you get a good speed on a contact you can do the turn count and work backwards to the multiplier.

I use an old trick that they used on the USS Tang. Dick O'Kane bought a metronome and the sonar operater would match the blade count to the beat on the metronome and they could read the turns off of the scale on the metronome. My daughter takes piano so we have a small electronic metronome that works great at this. I just need to figure out if the model is even implemented or if the sounds are always the same.
divo 637 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.