![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Jun 2005
Posts: 17
Downloads: 11
Uploads: 0
|
![]()
Does anyone know if the propeller rotation is properly modeled in the game. So if the contact speeds up do the sounds you hear on sonar also speed up. I'm working on ways to get at speed and using a TPK ratio you can figure out speed if the shaft rotation is modeled.
If you get a good speed on a contact you can do the turn count and work backwards to the multiplier. I use an old trick that they used on the USS Tang. Dick O'Kane bought a metronome and the sonar operater would match the blade count to the beat on the metronome and they could read the turns off of the scale on the metronome. My daughter takes piano so we have a small electronic metronome that works great at this. I just need to figure out if the model is even implemented or if the sounds are always the same. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|