SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-20-07, 07:52 AM   #1
GnarPow
Gunner
 
Join Date: Apr 2007
Posts: 96
Downloads: 0
Uploads: 0
Default Invincible Destroyers?

I have had this issue with patch 1.1 and 1.2 so I know it isnt something new. It has just finally happened enough that I know it cant be right....



When I get a destroyer coming straight at me, like when they come to DC me or if I had happen to be in the right place at the right time.... I fire torpedoes and hit her square in the bow head to head with me and nothing happens... the ship rocks but doesnt sink. Normally I hit a DD in the side and she blows 1 hit, maybe 2 at most.... On multiple occasions I have hit DDs with 3-4 torpedoes right in the bow and they dont sink. It is only really a problem when we are playing chicken and normally I score hits and then still have to go evasive because my 3-4 wasted torps did nothing to her.

Has anyone else experienced this??? apparently DDs bows are made of inpenetrable armor.
GnarPow is offline   Reply With Quote
Old 04-20-07, 01:42 PM   #2
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default

I'm not sure. I hit a freighter dead on bow and there was a hole there, but she was still able to make headway. This may just be damage modelling. If this is bothersome, you may want to use one of the torpedo mods here at subsim. Dont forget to d/l the JSGME before. Follow the instructions.
You have to download it, create it in a new file in the main folder, not main.cfg. It took me a while to do this and thanks to some subsim people, but you should put it in the file:
Ubisoft.silenthunter4. your main file. Maybe someone else could clarify this better than me.
So far as the downthe throat shot and damage modelling, maybe someone else could clarify better.
Hope this give you something to go on.
Avatar is offline   Reply With Quote
Old 04-20-07, 03:50 PM   #3
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

I put a torp directly into the stern of a freighter and destroyed rudder &
screws with moderate hole. It just kept going at 10 kts like nothing had
happened. I had to put another torp into her side and then she blew up
like a firecracker. I don't think the damage model for ships takes into
account the bow or the stern, just sides. This may have to be patched.

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 04-21-07, 04:07 AM   #4
TheRaider
Swabbie
 
Join Date: Apr 2007
Location: Hurlburt Field
Posts: 8
Downloads: 0
Uploads: 0
Default

That's interesting, I sunk two Destroyers with my twin 20mm AA guns

I hit the wrong key and went to the station, and thought, why the hell not

I'll try

first 100 round burst lit the deckhouse up like the 4th of July
__________________
"Surprise, Mitraillage, Evanissement" - "Surprise, Machinegun, Vanish"
When you post your system specs, all you're doing is starting a dick measuring contest
TheRaider is offline   Reply With Quote
Old 04-21-07, 06:54 AM   #5
GnarPow
Gunner
 
Join Date: Apr 2007
Posts: 96
Downloads: 0
Uploads: 0
Default

Its only a problem with down the throat shots... Anywhere else i've hit them its fine... When we play chicken they always win though
GnarPow is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.