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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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the damage model is fixed in patch 1.2 but to make this happen you have tm completley uninstall the entire game along with jsgme and all folders and files restart your computer reload the game restart your computer load patch 1.2 and restart your computer load jsgme and all your compatible mods for 1.2 and you should be good to go hope this helps everyone as you all help me
lt cmdr lare |
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#2 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks!
I kept asking myself why the damage model wasn't fixed even if I had applied patch 1.2! Will try your way! |
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Can you elaborate a bit more?, what's the actual difference you found by fully reinstalling and just upgrading?
Ref |
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#4 |
Lucky Jack
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Yes, please tell us what you found. post a screenie if you can.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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I did all that when I dowloaded the patch and I still still can't fix my AA guns.
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Well ... i am not sure if to talk about fixed.
Almost the damage model has chnaged, Hit Points and flooding times was increased in V1.2 but some problems still present. Uncontrolable sink is still present but runs fine now. I was able to control up to 5 "uncontrolable" sinks, teh crew recover the sub, controls the sinks and recover the asigned depth, up to 5 times. in the "uncontrolabel sink" number 6 my crew loss control and asigned depth can not recovered any more and sub dive up to it crushed. So good... almost we have some chance to recover the sub. But there are some problems as the crew taking damage on AAA and Deck Gun Stations when submerged. It seems the game assume they are on this battlestations when there is deck damage even when the sub is submerged. May be this happens because we have not a Rest Room where the deck crew is automatically moved when you dive as in SH III. I solved it moving manually my AAA and deck gun crew into the sub prior to dive or prior of any depth charge attack. Runs better after patch... ![]() |
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#7 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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I have experienced AA crew getting hurt on the surface when the AA gun has been damaged but the crew aren't on station.
I have had more than one case of a non-repairable but only slightly damaged deck gun. I haven't had an issue with being unable to repair the AA guns but a number of posters have reported it so I have listed it in my rather long but thrilling (OK ok not thrilling) bug list. By the way - I could do with all the feedback I can get, latest version of the list here: http://www.subsim.com/radioroom/show...112193&page=16 |
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#8 | |
Canadian Wolf
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#9 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
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I'm tired of this guy. He posts things like this, with no punctuation, and never replies. Makes me take it all with a grain of salt
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#10 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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It was fixed with 1.2 patch... without the need to reinstall the game from scratch. The only thing that remains "unfix" is the "damage control" that still gets damage and never gets fixed unless you dock. However with 1.2 my game doesn't show the same "glitches" like it shown on 1.1 with crew dying on their stations without any reason. Other "unfix" thing is the hidden damage that for example if you get some DD bangs in your hull and even if you manage to survive at surfice the engines die even when they are repaired and if u go under 22m you sunk like a rock without chances. |
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#11 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hi i do reply thank you and im very noticed here i was once a moderator for the forum so watch what you say i got holed in three different spots on the sub i took flooding and the engine room completley filled with water and the control room also took on flooding i was able to fix all damage including aa guns and deck guns and dive to periscope depth even with at least four visible big holes in my hull and returned to base with no crew deaths hope this helps
lt cmdr lare |
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#12 |
Rear Admiral
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Well i dont think theres any denying that the damage model was adjusted. As to it being, "fixed" depends on your point of view i guess. Personally i totall uninstalled and reinstalled for patch 1.2 to be sure i didnt have any residual artifacts from 1.1 or any mods.
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#13 |
Nub
![]() Join Date: Mar 2005
Posts: 3
Downloads: 10
Uploads: 0
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This "solution" has no usefulness in the real world. Just install the patch and everything will be fine without jumping through all those hoops.
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#14 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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if you have 4 holes in your boant and you are diving, i wouldn't call that a fix at all
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#15 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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