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#1 |
Admiral
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For some of you used to making missions with SH3 a lot of this information is probably not that new, seeing as how mission objectives were used in single missions. For myself, though, who spent more time editing campaign files than single missions, I wanted to go through the various options to see whether I could understand them.
I thought I would post this information for the benefit of those who are still figuring this side of mission editing out and also to allow those veterans amongst you to weigh in with your own discoveries. Some I have tried and they work fine, others I have had problems with. Hopefully we can get a discussion going on how it all pulls together. So far this is just a list of the Objectives, triggers and events available in the mission editor. Objectives 1: Patrol: Stay within the set radius of the marker for 48 hours. 2: Deploy: Get to your patrol area and receive new orders, usually sink merchies but I think Life guard duty can be given by this too. 3: Photo recon: Get within a few miles and take photos of enemy shipping. 4: Special Ops: Get within the radius of the objective and launch the raft. I know you are supposed to surface before this triggers but I managed to do this without having to be underwater first in a test mission I did. Mind you, it crashed straight afterwards but I don't know whether that had something to do with landing British Commandoes rather than US ones. 5: Life Guard: Rescue the airmen. Simple enough if you can get to them before they drown or get attacked by enemy units. Now, one top of this there are other ones I haven't really looked at yet; Generic: No idea what this one does. Destroy unit class: Probably more for single missions I would think although If it could be made very, very rare, there is no reason why being ordered to intercept and sink a particular battleship couldn't happen. And, yes, I just watched 'We dive at Dawn' this morning... Base stop: Logically I would expect this one to activate if we are ordered back to base or as the primary objective when transferring with your boat to a new flotilla (undertaking a war patrol on the way.) As well as this both primary and secondary objectives can be hidden - usually for when you need to sunk a set amount of tonnage. Triggers The triggers can be used to do all sorts of cool things. To trigger an event you can use these options: Objective Unit destroyed Class destroyed Tonnage Probabilistic (Simple % chance of the trigger firing.) Patrol area (not entirely sure how this one works.) Time (activates at a certain time and date,) Reach zone (the boat has reached a location specified by the mission editor. And as if all this stuff wasn't cool enough, here's a rundown on the Event command: Events There are four types of event: Update Objective: Activates a specific Objective if one is available. Can also be used to tag an objective as complete, or even better, failed.. Message: sends a radio message to the payer. Update Instance: What this seems to do is allow you to spawn groups when one of the triggers activates. The possibilities of this are endless. You could have a pick up mission set to trigger a sub chaser coming around the headland and steaming straight for you when you complete the pick up. You could have it set to spawn a specific capital ship in a specific harbour and create an objective where you have to sink that specific ship. All you do is place the ships( or random groups etc,) as normal and then set the event to either spawn them or even delete them. Well, perhaps it's a little bit more complex than that but only in relation to making sure that the life time of the ship as set in unit properties matches up. Intelligence received: I haven't found any use of it yet but it would seem to send you a contact report on a specific unit or group. Brilliantly you can assign an error radius to it, thereby giving a slightly (or very) misleading idea of where to search. So, a lot of interesting features. Some of them don't seem to be used yet and I really hope than means that they aren't buggy in use. So far I've been trying to get the 'update instance' event to work with mixed results and I'm not sure the 'Intelligence received' event works at all. Anyway, feel free to jump in with your own discoveries or information as you see fit! |
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#2 |
Master of Defense
![]() Join Date: Mar 2000
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Excellent summary. I can't wait to try out some of the capabilities you've described above
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#3 |
Bosun
![]() Join Date: Feb 2007
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Looks like experimentation is the key here then
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
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This one should be stickied in the FAQ section.
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#5 |
Admiral
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The various triggers and events have become my number one interest in the editor recently - There are some great possibilites here.
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#6 | |
Admiral
![]() Join Date: Sep 2001
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Some useful information posted by ACsoft on the Sh3 mission editors forum. I thought I would repost it here as it is still relevent:
Quote:
And it worked! ![]() Normally the aircraft would spawn at the start of the mission and I'd see it after 6 - 8 minutes or so regardless of whether I'd sunk the Maru or not. This time I gave it a full 20 mins before I attacked and there was no sighn of the aircraft. I sank the boat and after a couple of minutes - there seems to be a stock delay of about 2 minutes between triggers firing and events taking place - it's been the same in all mission I've made. - I got the shout that the aircraft had been picked up on radar! I don't know how much the distance influences it - I suspect it might be more to do with setting up the entry daye so that it cannot be physically present in the game world until triggered that does the magic. This is good news, though, as I was beginning to suspect the whole thing was borked. I'm looking forward to trying it with random groups as well. |
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#7 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
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I am also fooling around with the extras (triggers & events) in SH4.
I just made a single patrol to check out some features to see if they work. One was to check the ships docked at Wake Island and send a report back (contact report) to COMSUBPAC. I tried the generic objective but that didn't seem to work. I didn't want the recon photos. I wanted to do it just like you spotted a convoy and were reporting it. The spawning idea is one I will be trying sometime in the future. I'm glad they made a new forum just for creating missions, patrols and careers. It'll sure help alot of us understand and create better ones.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#8 | ||
Bosun
![]() Join Date: Feb 2007
Location: UK
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