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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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Hello, I shot 4 fish, Uss Plunger, Porpoise class, at a Freighter and the first blew up prematurely but the ship continued on like nothing happened. This may be because she was ringing flank bells and the ship was trying to make speed.
1. If youre a merchant captain, what is SOP for premature detonations? Do you continue on, as if nothing happened, or you take evasive maneuvers? 2. Has anyone else noticed this? Thnaks edit*The other 3 fish hit and she sank. |
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#2 | |
Born to Run Silent
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#3 |
Navy Seal
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What's funny is that I seem to recall they DID react to them in SHIII
(am I wrong on that?) |
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#4 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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no they didnt. Thats a relict from SH3 and i doubt it will ever be fixed. This was already all over the boards since the beginning of SH3 and they didnt fixed it.
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#5 |
Captain
![]() Join Date: Apr 2002
Posts: 545
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I've had a preemie go off within 10m of a ship in SHIII. It's reaction? "Explosion? What explosion? I didn't see or hear nuttin" And kept going on it's straight and merry way till I cranked it with another torp...Now THAT one they noticed...hehehe.
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#6 |
Lucky Jack
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I've had something similar happen with the out of box version of SHIV. I raided some Japanese harbor, shot 4 torpedos to anchored ship using the magnetic fuses. Every single one hit, but not the target ship, the destroyer anchored nearby or the DD's patrolling the bay noticed anything. Only after I struck the ship with impact fuse did the harbor light up and the alarms went off.
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