SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-20-07, 09:04 PM   #1
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default Convoys dont react to premature torps.

Hello, I shot 4 fish, Uss Plunger, Porpoise class, at a Freighter and the first blew up prematurely but the ship continued on like nothing happened. This may be because she was ringing flank bells and the ship was trying to make speed.

1. If youre a merchant captain, what is SOP for premature detonations? Do you continue on, as if nothing happened, or you take evasive maneuvers?

2. Has anyone else noticed this?

Thnaks

edit*The other 3 fish hit and she sank.
Avatar is offline   Reply With Quote
Old 04-20-07, 11:38 PM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,383
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Avatar
Hello, I shot 4 fish, Uss Plunger, Porpoise class, at a Freighter and the first blew up prematurely but the ship continued on like nothing happened. This may be because she was ringing flank bells and the ship was trying to make speed.

1. If youre a merchant captain, what is SOP for premature detonations? Do you continue on, as if nothing happened, or you take evasive maneuvers?

2. Has anyone else noticed this?

Thnaks

edit*The other 3 fish hit and she sank.
One premie in a salvo may not give the target time to react. However, I agree, it should be cause for the other ships to begin evasive maneuvers.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 04-21-07, 12:01 AM   #3
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

What's funny is that I seem to recall they DID react to them in SHIII
(am I wrong on that?)
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 04-21-07, 12:21 AM   #4
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

no they didnt. Thats a relict from SH3 and i doubt it will ever be fixed. This was already all over the boards since the beginning of SH3 and they didnt fixed it.
WernerSobe is offline   Reply With Quote
Old 04-21-07, 03:16 AM   #5
TheSatyr
Captain
 
Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
Default

I've had a preemie go off within 10m of a ship in SHIII. It's reaction? "Explosion? What explosion? I didn't see or hear nuttin" And kept going on it's straight and merry way till I cranked it with another torp...Now THAT one they noticed...hehehe.
TheSatyr is offline   Reply With Quote
Old 04-21-07, 03:35 AM   #6
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

I've had something similar happen with the out of box version of SHIV. I raided some Japanese harbor, shot 4 torpedos to anchored ship using the magnetic fuses. Every single one hit, but not the target ship, the destroyer anchored nearby or the DD's patrolling the bay noticed anything. Only after I struck the ship with impact fuse did the harbor light up and the alarms went off.
Dowly is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.