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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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What kind of subsim skipper are you?
Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.SUBSIM SKIPPER QUIZ Caution: taking the test more than once invalidates the results ![]() |
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#2 | |
The Old Man
![]() Join Date: May 2005
Location: At comms depth, obviously.
Posts: 1,476
Downloads: 7
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![]() "Patriotism is supporting your country all the time, and your government when it deserves it." -Mark Twain |
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#3 | |
Lucky Jack
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![]() ![]() Kill, Kill, Kill, Kill them all. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.
Me too! ![]() |
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#5 |
Eternal Patrol
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I answered on the other thread.
So there.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day". ![]() |
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#7 |
Captain
![]() Join Date: Nov 2002
Location: helensburgh
Posts: 525
Downloads: 2
Uploads: 0
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim. couldnt be anything else |
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#8 |
Admiral
![]() Join Date: Oct 2004
Posts: 2,247
Downloads: 4
Uploads: 0
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand |
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
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ACTION-ORIENTED SUBSIM SKIPPER
My God, isn't everybody? How the heck do you come back with kills? It is never a static ambush. I don't fight it out with planes, so when I "hear a splash", it's because he's got a cannon that I missed, or one on bow *and* stern when I'm out of torpedoes. Silent running is an important part of both attack and evasion, although I do try to get my crews working on reloads as soon as possible. The hydrophone question makes no sense. Also, this is something that I don't know. How does wog-day work on a sub? No engine cannisters to swim and no hanger deck to measure with a hot dog. |
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#10 | |
Navy Seal
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No suprise here...
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#11 | |
Frogman
![]() Join Date: Apr 2005
Posts: 291
Downloads: 0
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A what what?
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#12 |
Lucky Jack
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Originally Posted by Subsim Quiz
NUKE SUBSIM SKIPPER Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day". My other half got Action Subsim Skipper, and my best-friend got Strategic Subsim Skipper. ![]() |
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#13 | |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
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Suits me perfectly:
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#14 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War. Spot on! ![]() ![]() |
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#15 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Poland/Sweden
Posts: 808
Downloads: 1
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@kiwi
NASA knows everything.
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