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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2007
Posts: 60
Downloads: 18
Uploads: 0
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P4 2.8 HT
3 GB RAM Nvidia 7300 GS 512MB reference drivers XP Pro SP2 GW mod, don't know what version game is VERY slow in map mode with compression especially with a convoy or task force around ![]() is there a SH3 cache file I can defrag or anything like that? |
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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This sounds familiar to some problem I had a little while ago. The game ran mostly fine but in the map I couldn't scroll it at all without it hanging for 20 seconds or so.
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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I'm experiencing a similar problem, except that it occurs only at max TC (1024x). Fps drops to single digit, usually 5 to 7. Usually I get frames of about 70 - 90.
Happened only recently, previously at 1024x I could get decent frame rates. Fps drops only when near convoys. Using GWX 1.03. Funny thing is, I started a patrol in 1.03 & all was working fine. Then mid-way thru' the patrol this happened. Now that I've started patrol #6, the issue remains. |
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#4 | |
Bosun
![]() Join Date: Jan 2002
Posts: 69
Downloads: 0
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![]() Quote:
If you're trying to move your mouse around and other stuff at high compression then you are really taxing the system. All you should be doing at 1024X is watching the clock. Then if you get the instafreeze when a convoy comes around, well, I guess it's party time... |
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#5 |
Mate
![]() Join Date: Apr 2007
Posts: 60
Downloads: 18
Uploads: 0
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it happens even at slower speeds 64 and 32 x
I think the SHIII engine is not written too well to use RAM effectively how can I check what ver game I run and what ver GW? |
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#6 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Well if you're using any kind of GWX then it requires you have stock SH3 patched to 1.4b. Secondly an SH3 install witha ny version of GWX has a splash screen that says "The Grey Wolves Expansion" and in the bottom right corner it'll say which version number (latest is 1.03). I forget what an older version of the splash with just regular Grey Wolves looks like.
The way I resolved it was by removing the GWX combined skin pack that you enable via SH3 Commander. It makes no sense but before that mod it ran perfect and with it it ran like that. Once I removed it, and only it everything was fine. No explanation really. |
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#7 | |
Bosun
![]() Join Date: Jan 2002
Posts: 69
Downloads: 0
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![]() Quote:
That said, there must be some other source of your slowdowns. My system isn't nearly as fast as your's and I have an ancient GeForce 6600 Ultra and my game never slows down unless I'm at 1024. Even then it's only when the convoys come within 25K meters or so. I'm thinking you may have some heavy duty apps running in the background sucking up your CPU cycles. There are many programs on the web that can shutdown unnecessary apps when you are gaming, so you might check that out. Edit: What he said above... |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Also proved that long plotting lines on the navmap will cause slow down in that view
Go figure You might want to look at this post http://www.subsim.com/radioroom/show...postcount=1092 The bearing overlay he speaks of is this one http://www.subsim.com/phpBB/viewtopic.php?t=34618 Give it a try Is being looked into |
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#9 |
Ace of the Deep
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Been through hell and back!
![]() After arrival at patrol grid I suddenly had the stutter again! ![]() ![]() Save and exit, run Sh3Gen, reboot (to clear cache) and run sh3.exe without Sh3Cmdr (everything should by now have been generated). No difference. 80 fps everywhere at a minimum. Save and exit. Reboot. Start this time with Sh3Cmdr (rolling back and copying files for minutes... ![]() Then! ![]() Had plotted some lines for ideas for a cruise around the islands... and that did it! ![]() ![]() :rotfl: Sorry for blaming GWX ![]() |
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