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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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#2 |
Officer
![]() Join Date: Mar 2007
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Basically.. If you see major jaggies at 1680x1024 the problem is resolution AND FSAA. Your screenshot has these jaggies!
At TRUE 1680x1024 on, for example, a 22" screen the pixels would be tiny and whilst without AA you would see jaggies they would be barely discernable. |
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#3 |
Sea Lord
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Yes, but there was talk that the res in 3d views was just an upscaled 1024x768, which would make the jaggies massive on a 22 incher.
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#4 | |
Gunner
![]() Join Date: Apr 2005
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Its only a upscaled image. Regards |
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#5 | |
Officer
![]() Join Date: Mar 2007
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![]() Quote:
Horizontally 1680/1024= 1.64 times larger Vertically 1024/768 = 1.33 times larger Very roughly each actual pixel on your 22" is around 0.3mm square so each game pixel is about 0.4mm to 0.5mm of screen area or 1 and a bit pixels. This is basically as your screenshot shows. To me the jaggies are pretty massive! But everything is of course relative! |
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#6 | |
Ace of the Deep
![]() Join Date: Oct 2006
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If you run the game on a 4:3 15" LCD at a resolution of 1024x768, then run it on a 16:10 22" LCD with a native resolution of 1680x1050, you'll notice immediately that you don't have a wider field of view that a widescreen compliant res would offer. What you will notice is that you actually see less on your 22" widescreen than the 15" 4:3 LCD user sees, because the fixed 1024x768 resolution is upscaled, then cropped accordingly. I'm sure the design decision behind this was one of necessity. Getting SH4 to natively support 16:10 aspect ratios with a wider field of view would have been a major technical undertaking. |
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#7 | |
Mate
![]() Join Date: Mar 2005
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Cheers, RD.
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#8 |
Ace of the Deep
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To the OP, here's a graphical representation (provided by another user) of what SH4 does with the it's native 4:3 resolution in terms of upscaling then cropping the image to accommodate much higher 16:10 aspect ratio resolutions.
![]() ![]() Last edited by flintlock; 04-03-07 at 12:04 PM. |
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#9 |
Chief
![]() Join Date: May 2005
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IMO the pic looks horrible. Look at the front of the conning tower and the bow. Much worse jaggies than @ 1024x768 on my CRT. With a resolution of 1680x1024 you should see no jaggies at all.
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#10 | ||
Officer
![]() Join Date: Mar 2007
Location: UK
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#11 |
Soundman
![]() Join Date: Mar 2007
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SH4 is nothing but SH3 in new clothes guys. (ok fan boys dont beat me up I generalized the statement) Its been brought up countless times. The Devs said they are going to fix it and maybe its because of all the money they made on the release they can no afford to do it right? Who knows. They said they are putting FSAA and AA and all that other AA stuff in soon enough.
Look at it this way, your playing the sim, the sim is fun, you paid $39 US to maybe even $150US to play it and you just gave UBI and the Design squad a large influx of cash and the subsim mod squad a new game to improve. Lets wait and see what happens. |
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#12 |
Watch
![]() Join Date: Aug 2004
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Agree with most posters here - jaggies in this shot are terrible. Just for clarification purposes, I have attached a screenshot of SHIII in real 1600x1200 with 8xFSAA and 16xAF. I have cropped the image to make it smaller, but the resolution is shown 1:1, so you can see what 1600x1200 with FSAA really looks like (you can see it especially well with the rigging)
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#13 | |
Mate
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__________________
I've tried real-life but the graphics weren't very good. |
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#14 | |
Officer
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#15 | ||
Watch
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