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#1 |
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
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Ok im in the middle of engaging a convoy, i set off 3 fish from the stern tubes in heavy seas 3 degree spread on each torp. after 20 secs run time they all detonate in the same place in open ocean. Is this to be expected? could it be due to the sea state? It was rather high seas.
If so what would you do track the convoy to smoother seas, or give up and wait for the next?
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#2 |
Ace of the Deep
![]() Join Date: May 2005
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It was a problem, although I haven't gotten any 20-second malfunctions. I just recently started getting duds. I went through my first patrol without a single dud, and my second patrol had one or two.
Turn to "contact" detonators as much as possible. The devs tried to pull a mickey on us and the dial flips back to mags after 30 seconds -- hoping we wouldn't notice and that would simulate the difficultly of torpedomen having to crack open each torp and disable the mag-det. You have to remember to flip the switch almost every shot. |
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#3 |
Lieutenant
![]() Join Date: Sep 2005
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Ill try to keep that in mind thanks for the intel.
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Magnetic torpedoes were notorious for premature detonations in heavy seas. This is to be expected! Contact pistols may not help, as you'll presumably be setting them to run shallower, thus putting them closer to those wave swells. Not only will you still run into premature detonations, but a torpedo broaching the surface is a perfect recipe for a circular runner.
![]() If conditions aren't right, don't put yourself and your boat in jeopardy by carrying out a less than perfect attack. ![]()
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#5 |
Captain
![]() Join Date: Apr 2002
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Contact exploders were no different. They were very delicate and they had almost as many prematures as the magnetics had.
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#6 |
Lieutenant
![]() Join Date: Sep 2005
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Thanks for the replies. From now on if the conditions arent right ill hold off the attack till they are. I am glad that the waves have an impact on torpedos really adds to the imersion factor.
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#7 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#8 |
Swabbie
![]() Join Date: Dec 2005
Location: Sac,CA
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Ive been getting that alot lately. My torps exploding in the open ocean. I though it was just another bug.
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#9 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
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I have had a 1/3 failure rate, give or take. Thats why in my campaign when I engage, I let loose a salvo of 3 each time.
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#10 |
Shore leave
![]() Join Date: Mar 2007
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ok.. i had to replay a saved position for a nearly dozen of times for getting an idea of the premature explosions of the torpedos..
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