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Old 03-26-07, 11:08 AM   #1
Corsair
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Now I understand...

Now I understand what the frustration must have been some times for real life Uboot crews...

I left Kiel on June 30 1940 in a VIIb, assigned to patrol AN 41. Went the usual way along the norwegian coast (don't like to hang too much in North Sea shallow waters) Crossed from Stavanger to AN 41. Patrolled my 24 hours, nothing but 2 DD patrols... Had no special mission from SH3 Gen so decided to head for the western approaches. Going around North Scotland thru the Orkneys/Shetland straight, I understand what the Uboot Kapt'ns had to bitch about : daylight almost 24 hours a day, Hurricane alley... Most of the time just surface for reloading before 1 or 2 airplane coming, only between midnight and 4 o'clock is it about safe, although I am 200+ miles from airbases.
I usually bag a couple of merchants in the straight, this time nothing despite hydrophone checks every 3 hours all stopped. Once out of there, head for AM 52, then get report from a large convoy coming down from NW. Intercept went fine, except it was early morning and very calm weather (O knots winds) If I waited for the night, it would have been already deep inside Irish Sea and shallow waters, decide to give it a try. Get spotted by escorts , spend 2+ hours evading 2 Black Swans (hate those with 4 Kguns and 2 rails) and a Flower. So much for the convoy...
Patrol AM 52, head west for Rockall banks and back... nichts, rien, nada, not a sound outside some DD patrols sometime coming close... Merchant Navy on summer holiday ?
Already 20 days out and not one shot... take the way home. Getting in the Shetland Straight again, get another convoy report... except it's already almost between Stornoway and Ullapool and heading SW... no chance.
Then suddenly after 26 days at sea, a merchant sound contact south of Shetland... large merchant identified, interception plotted, 2 electric torps salvo... Boom !! Never been so happy to sink 7500 tons...

All in all a realistic patrol (they didn't shoot 50 Ktons every time) and hopefully the manual navigation has kept me busy.
Also first time I used the new SH3 Weather version, never had more than 2 or 3 days with the same weather, most of the time some change twice every 24 hours. All kinds of wind speeds (from 0 to 15, but also 10, 11, 13, 7, 3 m/sec...) rain, no rain, all kinds of clouds/fog combinations, only a couple days with heavy fog and many days of clear / lightly cloudy weather/calm winds, seemed OK for a summer weather..

NYGM 2.4 - SH3 Gen - SH3 Weather - Manual Nav -
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Old 03-26-07, 11:10 AM   #2
Morts
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i still think that no matter how realistic a sim can get, you will never feel the same way they did in real life
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Old 03-26-07, 11:13 AM   #3
Corsair
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Quote:
Originally Posted by Morts
i still think that no matter how realistic a sim can get, you will never feel the same way they did in real life
Of course, for the simple reason you don't risk your life... But with some experience of sea/boats and some imagination...
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Old 03-26-07, 02:41 PM   #4
Kaleu_Mihoo
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would you please be so kind and explain (or send some links) about manual navigation? I'll give it a try, but it seems I must change some textures or something IIRC.
greets & danke, Herr Kaleun!
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Old 03-26-07, 04:01 PM   #5
Reckall
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"Frustration" can be one of the most fun things in SHIII.

Today I was on patrol in the Baltic under GWX 1.3. It is late afternoon when I sight a small Polish merchant. I'm on a Type II, so I have only five torpedoes. I decide to fire the first one: nothing. It was either a dud or a miss.

I close the range and fire a second torpedo at 800m. Still nothing. At this point I was out of position, so I surface, the merchant sees me, and the chase begins. After a LONG struggle I manage to finally hit her with the third torpedo. The ship slows down but she doesn't sink.

So I was down to two torpedoes, one small merchant damaged and nothing else. To add insult to the injury, I had forgotten to properly man the forward torpedo room, and no one was reloading the weapons. So I send men to the room, I wait for one more torpedo to be reloaded, I manouver AGAIN so to get in firing position...

...And a flight of four Stukas comes out from nowhere and flattens the merchant. BOOOOOOM!!

Well, it was fun, but I can imagine the U-Boat skipper's language in real life...
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Old 03-26-07, 05:36 PM   #6
Corsair
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Yep I remember also some frustrating moments in the little canoe... Seems also like flyboys always come when you don't need them...
I played this game since a long time with different mods (Rub, NYGM, GWX) but this was the first time - outside the long range IX patrols - that I had to wait 26 days to fire a torpedo...
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Old 03-26-07, 05:37 PM   #7
Corsair
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Quote:
Originally Posted by Kaleu_Mihoo
would you please be so kind and explain (or send some links) about manual navigation? I'll give it a try, but it seems I must change some textures or something IIRC.
greets & danke, Herr Kaleun!
Have a search on the forum there have been several threads about it. If you don't find send me a PM...
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Old 03-26-07, 06:00 PM   #8
Kaleu_Mihoo
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you're right, found something
thanks for the hint
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