SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-07, 01:30 AM   #1
RMN
Watch
 
Join Date: Mar 2007
Location: malaysia
Posts: 24
Downloads: 20
Uploads: 0
GWX1.02 vulnerability mod?

any vulnerability/full vulnerabilty mods for GWX1.02?
RMN is offline   Reply With Quote
Old 03-16-07, 12:14 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Not that I know of
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-16-07, 12:16 PM   #3
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Start play with those HK groups
they will teach you the meaning of Vulnerable
__________________
HunterICX is offline   Reply With Quote
Old 03-16-07, 01:23 PM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by HunterICX
Start play with those HK groups
they will teach you the meaning of Vulnerable
:rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-16-07, 01:26 PM   #5
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by HunterICX
Start play with those HK groups
they will teach you the meaning of Vulnerable
That is not funny Wait a minute :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 03-16-07, 01:36 PM   #6
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

What about; if there was a MOD which actually made the U-Boat, less vulnerable, say, a MOD which restored the bulletproofness (that even a word?) To the U-boat so that machine guns don't cause you to lose Hull Integrity? Though that would seriously reduce the danger of aircraft again right back to a stock value, but for the more inexperienced players, it could be a great training tool so they could learn how to position the boat when they want to fight a plane, or allow them to learn when to crash dive and when not to.

I wouldn't use it, because planes are no issue to me, I like the fact they are a big threat, as in reality planes bagged more U-boats than the destroyers did.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 01:40 PM   #7
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Get working then Pen
Your next mod awaits
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-16-07, 01:43 PM   #8
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

You must be kidding? I wouldn't know where to start or how to make that kind of a change!

All I did was adjust 9 cfg files to restore the ahead slow throttle settings on the U-Boat to what they were prior to the first patch.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 01:46 PM   #9
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Though if I were to have a bit help, I would certainly be game to give it a try.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 01:50 PM   #10
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

I imagine you will need to use the minitweaker to up the subs hit points

MM can help you there
He has an armoured cruiser that dives too
:rotfl:

Not played with the minitweaker so cant help you there
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-16-07, 01:54 PM   #11
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Well ok then... Um... Would anybody be interested in helping the noobiest of all noob 'moders' in teaching her how to create a mod to restore the GWX U-boats to being bulletproof once more?
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 01:59 PM   #12
GSpector
Seasoned Skipper
 
Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
Default

Helloo, Penelope_Grey.

I do believe your Subs hitpoints can be modified using MiniTweaker since it can be used to modify the ships Hit Points (of course, 1 class at a time).

Off Topic: I always wanted to say this to you, I really like your Avatar and I miss your old sig pic. The lady in it was very nice looking.
__________________
Specter
GSpector is offline   Reply With Quote
Old 03-16-07, 02:03 PM   #13
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

I would like a indestructible U-Boat so I can really kick the Allies up the ar*e. And not worry about damage.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 03-16-07, 02:23 PM   #14
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by STEED
I would like a indestructible U-Boat so I can really kick the Allies up the ar*e. And not worry about damage.
It's not quite indestructible, but like bigboywooly says, check out Mush Martin's U-boat battleship here:
http://www.subsim.com/radioroom/showthread.php?t=106453
Steppenwolf is offline   Reply With Quote
Old 03-16-07, 03:14 PM   #15
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

OMG, just seen the mini-tweaker... Guys, I can't do this. Its way too complicated for me. I think I'll just have to stick to nagging them that can for mods, and thanking them profusely on delivery! LOL cause this is wayyyyyy out of my league.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.