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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2002
Posts: 25
Downloads: 0
Uploads: 0
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Last night and today I've been getting SH3 reinstalled with mods, rez upgrade etc etc.
So far I'm up and running with GWX/JSGME and a couple other odds and ends that came with GWX. I'd like to add some skins and a few other mods but after searching and paging through several pages in the SH3 forums there doesn't seem to be easy, definative answers to many of the mods out there and if they play well with one another, including the mod sticky post. As a public service to possibly avoid adding that one last mod before starting a campaign only to find it crashes SH3 resulting in either rolling back or a wipe and fresh install from scratch. How about post up what works for you? Version: SH3 1.4 w/GWX, JSGME Resolution: 1024x1024 Mods: Dec23, officer icons, integrated orders, late war sensors. Skins: Here's where I'm wondering if installing skins will cause and issue at different resolutions, ie I'd like to run at 16x12 but will all, some or none of the hirez skins work? Mods that I've found incompatible: None, so far. |
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#2 |
Sailor man
![]() Join Date: Feb 2007
Location: Athens :: Greece
Posts: 45
Downloads: 24
Uploads: 0
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I'm currently using:
GWX + SH3COmmander2.7 + SH3gen GWX - Dec 23rd Corrections GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - Contact Color GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' FUBARSVII58 mrk 2 The Crew Mod The Map Mod DD_Debris_V1.1 The Sound Mod Longer Torpedo Wakes v1.02 Torpedo damage Final Sobers 3D waves Moon Black & Copper Torpedo's Binocs Umark TW_PeriTDC_For_GWX The Seafloor Mod No problems yet, and the game is enhanced dramatically.... ![]() Will test same configuration in 1280X1024 and provide feedback... |
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#3 | |
Canadian Wolf
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