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#1 |
Helmsman
![]() Join Date: Nov 2004
Location: Newark delaware
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help please, im in grid cg 41 off the coast of spain in september of 41 and ive been under attack in my IXB for over 8 hours by 2 destroyer escorts i think they have broken off from there convoy and been after me ever since ive been at 190 meters and none of there charges have been close to my depth but mostly right over top of me, i have been in silent running and changing course every little while but i just cant seem to shake them, and my stealth meter has been red just about the whole time, the attack started at 12:30 and it is now 18:30 can anyone help, i read the best evasive manuver thread but im not attacking a convoy just trying to get survive
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#2 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
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if you got full HI%
go down to 250-260 better down there and just because you're in silent running that doesnt mean they cant find you since silent running only stops all noisy activities but you will still be able to get detected on sonar unless you go deep (doesnt work in late war) |
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#3 |
Weps
![]() Join Date: Dec 2006
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The key to life is to live yeah so surviving is a huge factor in evasion. Um i just had patrol like urs, except i was north of Ireland. But anyways, i went below there Depth Charge line and i was riged or silent running but i shut off my engines, i was cruising at about 180m and about 45 minutes later the ship went away. be very quiet and hopefully you dont have any flooding or damage cause if your in silent running then your crew wouldnt repair anything.
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#4 |
Helmsman
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im at full strenth acccept for the watch tower which is orange and the flack gun that is yellow
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#5 |
Admiral
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aight
dive your boat down there go to around 210-260 |
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#6 |
Silent Hunter
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don't forget that silent running is just taking the speed down to 3 kts. lower it to 1 kts. that used to help ME in -41.....but now when it's May -43 for me.....
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#7 | |
Helmsman
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Location: Newark delaware
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#8 |
Helmsman
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ah never mind got crushed at 210, should try that earlier next time
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#9 |
Admiral
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there should be a little icon on the side of the speed gauge that allows you to switch to knots and not just the ahead slow and flank stuff
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#10 |
Ace of the Deep
![]() Join Date: Nov 2006
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One important thing for detection is the engines revs. Ideally you don't want more than 100 rpms (gauges in the command room and conning tower) so you switch your engine control dial to speed display and slow down until you get the desired revs. 1 knot is fine. Depending on what game you play at that speed your sub will either maintain depth (stock game) slowly rise (GWX) or slowly sink (NYGM).
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#11 |
Weps
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Ive read some accounts from U-Boat captains that at first they make noise, like speed up at Full, make repairs then once they r deep they go silent, shutting off all engines and making the crew shut up. This throws off the DDs above, thinking hmm the sub must have sunk.
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#12 |
Ace of the Deep
![]() Join Date: Oct 2005
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Silence isn't so important when they have active sonar. Silence is your friend on your approach. When you are escaping, the key is to get distance from your attacker. Do this with flank bursts when he does a DC run. Go fast for longer than it feels comfortable, then drop down to 3kts, and make sure your enemeies are ~180 to you. Then, when you feel like you've opened up a bit of distance (to make the active sonar a little less effective) and you're profile is slim, go silent. And pray. Repeat as necessary, and add a BOLD to the beginning if you can. If you just sit there at 1kts, you'll never get away from them as they can continually get you with active. The trick of going down to 260 is a bit of an exploit - it gets you under the active cone, but it relies on having a really low (perhaps artificiallys so) crush depth. I don't operate under 150, and I rarely even have to go that deep.
Kb |
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#13 | |
Ace of the Deep
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Anyway they don't use active sonar for no reason, and if you're pinged it means you did something wrong... I do also quite often... ![]() The only really good tactic is to get away without being detected at all, which is relatively easy during the "happy times", but forces you as the war goes on to shoot from further away and really think twice before making an attack, which I find is better than allowing to shoot at anything that moves in any conditions. ![]() PS : going around at high speed will also empty your batteries faster and I find I want to stay under as long as possible until they either run out of DCs or call it quit and get back to their convoy - also why I usually take a general direction 180° from convoy heading.
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#14 |
Machinist's Mate
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Don t forget you re in a game
![]() ![]() If I got it right, you stay at a low speed all the process. The thing is, at close range the DD is not gonna listen for you but it s gonna ping for you. As soon as the pings are close of each other, it means the DD is closing on you and have a really good idea of where you are and usualy is ready to **** on your head. No point of staying slow at this point. So pass at flank speed and change course by 40° to 60°, less it s of no use, more and you gonna lost too much speed. The thing is, as DD is passing over your head to nuke you, he s gonna lost both his ping and his hearing abilities. If it doesn t drop depth charge, keep your speed for no more than 10 sec, then back to real slow and change your heading one more time. If he drop depth charges, keep flank and the new course, if you re deeper than 60 meters it should be enough to avoid them. As soon as the depth charges' explosions stop, go back to real slow and change your course one more time. The deeper you are, the harder it s gonna be for the DD to reaquire you with ping. The more DD you got ahead, the less efficient is the technic because you re always gonna have one far enough to be on hydrophone mode and even with depth charges exploding all around, it has a good shot to trace you when you re moving at flank... trouble is, if you don t use your flank speed, the depth charges are coming right on your head ![]() |
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#15 |
Ace of the Deep
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Not if you're deep enough...
![]() PS : I have seen very often DDs break up attack and return to their convoys, or Flowers run out of DCs
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