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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Mod Request For GWX Periscope/UZO
Hello,
Can some make this periscope/UZO for GWX for both day/night operations. They are from the Sim Feeling Mod by FLBSale. I've attached two picture so you get an idea of what I would like to have, so I can use them in the GWX game. Please help your my only hope ! Images x 2 ![]() ![]() |
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#2 |
Mate
![]() Join Date: Sep 2006
Location: Germany
Posts: 52
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You mean like this one?
UZO: ![]() Periscope: ![]() That ones me use for SH3+GWX Ok, well Boris explain it, while i was typing how to change the tga´s ![]() ![]() Greetings Gabriel Last edited by _Gabriel_; 01-21-07 at 06:52 AM. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Mate, if you already have the mod from flbsale, just manually replace the periscope and UZO tga's. That way you can be sure no compatibility issues will crop up.
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#4 |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
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maybe Venatore wants to merge the default GWX periscope and UZO with the up-right target info panel from the tga's he's posted.
Could somebody tell me where can I d/l these nice tga's? I use the 6 slideout anzeigen mod but never came across Sale's peri UZO textures... |
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#5 | |
Mate
![]() Join Date: Sep 2006
Location: Germany
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hi geralt, well i can send you them. Btw. You have a PM ![]() Greetings Gabriel |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
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Are these available for download? If so where? Is it only necessary to replace the two tga's for this to work, or do you have to change other files?
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Irish1958 ![]() |
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#7 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Quote:
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#8 | |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
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![]() Quote:
I suppose you don't want use the torpedo control panel so to get rid of the letters you'll have find and disable them in the menu1024.ini file I'm using slightly different tdc console (slides from the top of the screen and contains also salvo management) so I don't know exactly what blocks you should edit. Gabriel could help or Venatore post here your whole G26 section from your menu1024.ini some good news... UZO with the panel (I've got both original german and cleared labels) ![]() it's not perfect cos I'm not good at editing shadows etc. I always use black backround so I don't need it |
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#9 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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UZO:
![]() Periscope: ![]() Ok, I'm crap at this file crud. With regards to the two pictures above is this a mod that is compaible with GWX?, if so whats it called?, and where is it?, I've been talking to members of the forum in this thread but due to my lack of knowledge I've given up trying to sort this out. if someone has this mod can they please upload it so I don't have to change the file infromation, I've corrupted enough in two days to make me a bit snappy ![]() Thanks in advance from a pissed off modder ![]() Last edited by Venatore; 01-24-07 at 04:56 AM. |
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#10 | |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
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![]() Quote:
a bit pain could be using different mods when each of them comes with it's own menu1024.ini file... then you usually have to merge the menu1024.ini manually if you are interested I can send you the modified tga's (GWX+panel) and if you are really interested I'll post here what to do step by step to get the text to it's proper place and for the 'low right small letter' issue all I can do is to look in your menu1024.ini (section G26 is attack scope) to find which blocks are responsible for the small letters... are they also in the UZO view? |
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#11 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I haven't got the tga with the bottom right hand torpedo dials, the letters are there but no dials
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#12 | |
Loader
![]() Join Date: Feb 2006
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![]() Quote:
so you've got letters and dials but no background and they are not sliding away and you want them if you want I can add the the missing background to the scope/uzo tga's but usually the texture is stanalone pls check 2 things 1) go to data\menu\gui\layout folder and look for file call perihintergrund.tga and perihinteegrund2.tga Have you got them? 2) open your menu1024.ini (data\menu folder) and check if some block calls the prerihitergrund.tga or perihinteegrund2.tga simply ctrl-F for these tga's the block should be [G26 Ixxx] are there any? |
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#13 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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UZO:
![]() Periscope: ![]() Ok, I'm crap at this file crud. With regards to the two pictures above is this a mod that is compaible with GWX?, if so whats it called?, and where is it?, I've been talking to members of the forum in this thread but due to my lack of knowledge I've given up trying to sort this out. if someone has this mod can they please upload it so I don't have to change the file infromation, I've corrupted enough in two days to make me a bit snappy ![]() Thanks in advance from a pissed off modder ![]() |
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#14 |
Mate
![]() Join Date: Sep 2006
Location: Germany
Posts: 52
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![]() Quote:
ahh mate dont get pissed makes only a high blood pressure ![]() well sorry mate i dunno what the problem is, you dont need to install the full sim-feeling mod. what mods did you have installed so far? Greetings Gabriel |
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#15 |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
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@ Venatore
Ok... no need to be pissed off now 3 possible solutions: 1] copy the perihintergrund.tga and perihintergrund2.tga to data\menu\gui\layout you can get it here as a part of mod http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z I suggest to do it through JSGME you need only the 2 tga's I assume this shlould solve your problem OR 2] I can make the default peri/uzo textures to looks like this: ![]() OR 3] get rid of the low-right dials and use slideout tdc panel ![]() --------------------------------------------- it's a pity you constantly refuse (no offence) looking in the menu1024.ini even posting here it's content... maybe you don't have enough time to mess with it but come on... the structure of this file could look a bit confusing but in fact it's pretty simple small example from menu1024.ini: [G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number Name=Aft tubes text; name of the block for good orientation Type=1029;Static text; type static text means not clickable text ItemID=0x26110002; don't care for this time ;ItemID=0x26110003 ParentID=0x26110000; don't care for this time Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES TextFlags=0x15 [G26 I24] Name=Bkgr Type=1030;Static bmp; display some bmp ItemID=0x26110001 ;ItemID=0x26110002 ParentID=0x26110000 Pos=3,-7,85,37 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area MatFlags=0x21 TexFmt=0x9 as a result of the 2 blocks above you can see this in the game: ![]() Last edited by geralt; 01-24-07 at 04:01 PM. |
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