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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-07-07 at 05:33 PM. |
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#2 |
Stowaway
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Holy........
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Excellent work!
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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I take it that this mod includes your previous KDB Sonar mod, so if I use this one I don't need the KDB Sonar mod. Correct?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#5 |
Ace of the deep .
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Awesome work again , thankyou.
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#6 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Yes, awesome work, thank you !!!
Anvart, could you please check the Direction Finding loop antenna also (to raise it and to make it non visible while submerged)?? Thanks again !!! Txema |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Sounds good to me Anvart, anything to get more eyecandy. This might be one of the most waited for mods since the first days SHIII was played. JWD mate!
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#8 | ||
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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![]() Quote:
Anvart, It sounds like a good compromise !!! But is it possible to make the antenna also non vissible while submerged? Txema |
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#9 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Dear Anvart, you will be perfect when you will offer for free your famous (and invisible) mod turms burms buru burds files, for smiling people like me who do not use any NYGM TW 2.2 or RUB1.45 or Plougs 007 Mods.
And so, smilling people will have the pleasure to use your last and for sure excelent last mod easily. By advance, thank you. |
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#10 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
Another question, is the senors.dat from the 16KM or 8KM version of GW1.1a? Or does it make a difference?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#11 | ||||
Mr. Bad Wolf
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![]() Quote:
Is it possible for you to do all four? I could send you the files if necessary! Standard - that's 8 km light, right?
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#12 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I'm running with NYGM 2.2 and I can't get them to raise or lower. Do I need to remove the quotation marks before and after "shift r"? Any help would be great, would love to have this eye candy working!!
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#13 |
Ace of the deep .
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I will just wait for GWX . I am sure it will be included . Can you rotate any objects on ships ?
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#14 |
Stowaway
Posts: n/a
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Excellent work Anvart
![]() An absolute joy to notice something new while in the game (playing GWX) - it kind of freaked me out for a moment - I even had to play about with it (Hydrophone station) to check I wasn't seeing things ![]() Great job ![]() |
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#15 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Will this mod help the hydrophone needle work in GWX?
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