SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-20-07, 05:53 AM   #1
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default **Mod Release** Longer Torpedo Wakes v1.0

UPDATE RELEASED....


**Released ** Longer Torpedo Wakes v1.02 for use with GWX



This mod makes torpedo wakes visible for much longer than vanilla SH3. Torpedo wake trails will be visible for approximately 45 seconds now. Hopefully this mod will add some realism and eyecandy to your game.





**This mod may or may not work correctly with other mods (besides GWX)**

Download latest version 1.02 here:

http://files.filefront.com//;6576804;;/

Last edited by nvdrifter; 01-20-07 at 11:17 PM.
  Reply With Quote
Old 01-20-07, 06:32 AM   #2
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Hi NV!

Great Work!

I'll download it now and add it to GWX- looks very good!

Cheers

Px3000

EDIT - When downloading from FileFront I regularly get this error:

"There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

I finally managed to get the download screen to appear after 20+ attempts! - Right, off to install it.....

Cheers all!

Px3000

Last edited by Phoenix3000; 01-20-07 at 06:45 AM.
Phoenix3000 is offline   Reply With Quote
Old 01-20-07, 06:49 AM   #3
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Nvdrifter,

I keep saying it's the small things that forum members do that make this the most exciting game still. What doesn't get mentioned is the amount of research hours and countless loading of the game to see what the effects look/sound like that you have made, prior to the release of the mod to the members. Congradulations on presenting this mod and no doubt the U-Boat/ship wake to the cumminty of SH3.

This has been one of the overlooked area of the game, but I do remember Pascal modding the wake many moons ago with regards to texture, it's good to see the development of the game is in good hands.

Venatore is offline   Reply With Quote
Old 01-20-07, 07:00 AM   #4
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

niieece Cheers nv!
Boris is offline   Reply With Quote
Old 01-20-07, 07:12 AM   #5
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Does this mod affects the AI? I mean do ships see the new wakes and change course or it's just eye-candy?
melnibonian is offline   Reply With Quote
Old 01-20-07, 07:16 AM   #6
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

I just would like to know if it will be included in the GWX update, I hope it will !
__________________
Alex is offline   Reply With Quote
Old 01-20-07, 07:59 AM   #7
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by melnibonian
Does this mod affects the AI? I mean do ships see the new wakes and change course or it's just eye-candy?
Honestly, I don't really know. I'm not sure how the AI reacts to wakes.
  Reply With Quote
Old 01-20-07, 08:00 AM   #8
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Alex
I just would like to know if it will be included in the GWX update, I hope it will !
Anything is possible.
  Reply With Quote
Old 01-20-07, 08:03 AM   #9
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Venatore
Nvdrifter,

I keep saying it's the small things that forum members do that make this the most exciting game still. What doesn't get mentioned is the amount of research hours and countless loading of the game to see what the effects look/sound like that you have made, prior to the release of the mod to the members. Congradulations on presenting this mod and no doubt the U-Boat/ship wake to the cumminty of SH3.

This has been one of the overlooked area of the game, but I do remember Pascal modding the wake many moons ago with regards to texture, it's good to see the development of the game is in good hands.

Venatore, thanks for pointing that out. Perhaps a lot of players really don't understand how long it takes to make even the simplest mods. So far, I have spent at least 20 hours of my own time researching, testing, and tweaking my Longer Ship Wakes mod. But I have to admit, Longer Torpedo Wakes mod only took about 4 hours total.

I can't imagine how many hours it took to make GWX.

Last edited by nvdrifter; 01-20-07 at 08:14 AM.
  Reply With Quote
Old 01-20-07, 08:13 AM   #10
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Alex
I just would like to know if it will be included in the GWX update, I hope it will !
I personally hope if it is it is included as an optional install..I personally dont think it is very realistic..see this post...

http://www.subsim.com/radioroom/show...5&postcount=82

From this thread
http://www.subsim.com/radioroom/showthread.php?t=103984

Dont get me wrong it looks good but I am just not sure how realistic it is to show water bubbles from a steam torpedo that last for 3 minutes .
CWorth is offline   Reply With Quote
Old 01-20-07, 08:19 AM   #11
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CWorth
Quote:
Originally Posted by Alex
I just would like to know if it will be included in the GWX update, I hope it will !
I personally hope if it is it is included as an optional install..I personally dont think it is very realistic..see this post...

http://www.subsim.com/radioroom/show...5&postcount=82

From this thread
http://www.subsim.com/radioroom/showthread.php?t=103984

Dont get me wrong it looks good but I am just not sure how realistic it is to show water bubbles from a steam torpedo that last for 3 minutes .
Well, a ship can leave a wake of at least 30 minutes or more. So I suppose a small, high speed torpedo prop could leave a 3 minute wake. A prop is a prop. Does this make sense? :hmm:
  Reply With Quote
Old 01-20-07, 08:22 AM   #12
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by CWorth
Quote:
Originally Posted by Alex
I just would like to know if it will be included in the GWX update, I hope it will !
I personally hope if it is it is included as an optional install..I personally dont think it is very realistic..see this post...

http://www.subsim.com/radioroom/show...5&postcount=82

From this thread
http://www.subsim.com/radioroom/showthread.php?t=103984

Dont get me wrong it looks good but I am just not sure how realistic it is to show water bubbles from a steam torpedo that last for 3 minutes .
Well, a ship can leave a wake of at least an 30 minutes or more. So I suppose a small, high speed torpedo prop could leave a 3 minute wake. A prop is a prop. Does this make sense? :hmm:
Yes true..but that is from the surface water being physically moved and disturbed by a 1000+ ton ship and prop...a steam torpedo is nothing more than bubbles coming to the surface and not physically disturbing the water as a ship does.Its not the torpedoes props that are causing the wake,simply the bubbles from the steam engine.The electric torpedoes dont leave a wake because there are no bubbles coming to the surface from its engine.So the oceans surface waters simply moving would break up the bubble wake from the steam engine quite quickly.There would be a wake that is obvious from the steam bubble, simply not as long or last as long IMHO.
CWorth is offline   Reply With Quote
Old 01-20-07, 08:23 AM   #13
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CWorth
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by CWorth
Quote:
Originally Posted by Alex
I just would like to know if it will be included in the GWX update, I hope it will !
I personally hope if it is it is included as an optional install..I personally dont think it is very realistic..see this post...

http://www.subsim.com/radioroom/show...5&postcount=82

From this thread
http://www.subsim.com/radioroom/showthread.php?t=103984

Dont get me wrong it looks good but I am just not sure how realistic it is to show water bubbles from a steam torpedo that last for 3 minutes .
Well, a ship can leave a wake of at least an 30 minutes or more. So I suppose a small, high speed torpedo prop could leave a 3 minute wake. A prop is a prop. Does this make sense? :hmm:
Yes true..but that is from the surface water being physically moved and disturbed by a 1000+ ton ship...a torpedo is nothing more than bubbles coming to the surface and not physically disturbing the water as a ship does.So the oceans surface waters simply moving would break up the bubble wake quite quickly.There would be one simply not as long or last as long IMHO.
I agree. But isn't most of the wake caused by the propellers? Or maybe just half? I will try to find the correct answer.
  Reply With Quote
Old 01-20-07, 08:52 AM   #14
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Here is a pic of a torpedo wake..

You can see the bubbles in the front left side of the torpedo..but where it is near the boat it is beggining to dissapate already and not as visible.

http://firstworldwar.com/photos/grap...do_wake_01.jpg

and another one..
http://www.usscolorado.org/images/pic13.jpg

Its not the length of the wake as much as the length of time it is lasting that is my concern.
CWorth is offline   Reply With Quote
Old 01-20-07, 09:08 AM   #15
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Here is an image I found on the internet. I couldn't find any specific torpedo wake length info. But looking at this picture, I would say that torpedoes left a fairly long wake. Maybe at least 2 or 3 minutes.







  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.