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Stowaway
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UPDATE RELEASED....
**Released ** Longer Torpedo Wakes v1.02 for use with GWX This mod makes torpedo wakes visible for much longer than vanilla SH3. Torpedo wake trails will be visible for approximately 45 seconds now. Hopefully this mod will add some realism and eyecandy to your game. ![]() ![]() **This mod may or may not work correctly with other mods (besides GWX)** Download latest version 1.02 here: http://files.filefront.com//;6576804;;/ Last edited by nvdrifter; 01-20-07 at 11:17 PM. |
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#2 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
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Hi NV!
Great Work! I'll download it now and add it to GWX- looks very good! ![]() Cheers Px3000 EDIT - When downloading from FileFront I regularly get this error: "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried... I finally managed to get the download screen to appear after 20+ attempts! - Right, off to install it..... Cheers all! Px3000 Last edited by Phoenix3000; 01-20-07 at 06:45 AM. |
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Nvdrifter,
I keep saying it's the small things that forum members do that make this the most exciting game still. What doesn't get mentioned is the amount of research hours and countless loading of the game to see what the effects look/sound like that you have made, prior to the release of the mod to the members. Congradulations on presenting this mod and no doubt the U-Boat/ship wake to the cumminty of SH3. This has been one of the overlooked area of the game, but I do remember Pascal modding the wake many moons ago with regards to texture, it's good to see the development of the game is in good hands. ![]() |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
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niieece
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#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Does this mod affects the AI? I mean do ships see the new wakes and change course or it's just eye-candy?
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#6 |
Dominant Wolf
![]() Join Date: Nov 2006
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I just would like to know if it will be included in the GWX update, I hope it will !
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#7 | |
Stowaway
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#8 | |
Stowaway
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#9 | |
Stowaway
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![]() I can't imagine how many hours it took to make GWX. ![]() Last edited by nvdrifter; 01-20-07 at 08:14 AM. |
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#10 | |
Grey Wolf
![]() Join Date: Apr 2005
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http://www.subsim.com/radioroom/show...5&postcount=82 From this thread http://www.subsim.com/radioroom/showthread.php?t=103984 Dont get me wrong it looks good but I am just not sure how realistic it is to show water bubbles from a steam torpedo that last for 3 minutes ![]() |
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#11 | ||
Stowaway
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Grey Wolf
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Stowaway
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
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Here is a pic of a torpedo wake..
You can see the bubbles in the front left side of the torpedo..but where it is near the boat it is beggining to dissapate already and not as visible. http://firstworldwar.com/photos/grap...do_wake_01.jpg and another one.. http://www.usscolorado.org/images/pic13.jpg Its not the length of the wake as much as the length of time it is lasting that is my concern. |
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#15 |
Stowaway
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Here is an image I found on the internet. I couldn't find any specific torpedo wake length info. But looking at this picture, I would say that torpedoes left a fairly long wake. Maybe at least 2 or 3 minutes.
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