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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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I dont go over 16X when on patrol so it is obvious that I save alot during the same patrol because I take so long. When I want to play again I always start SH-3 Commander and "Launch" SH-3 through Commander. Is this the correct way to do it? If I had a random failure in my last game would launching again through Commander reset the malfunction? Should I only start the game through Commander when I am in port and going to start a new patrol?
You see my question is do I "reroll the dice" on malfunctions and sabatage EVERYTIME I start the game through Commander even when at sea or does it only "roll the dice" at the start of a patrol? |
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#2 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() Quote:
Periscope Malfunction Snorkel raise/lower time Malfunction Radar/Sonar Range Malfunction Flak Gun Reload time Malfunction
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#3 |
Ocean Warrior
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Maybe a stupid question: Is it possible to launch SHIII from commander, and then start a MP game with sabotage activated? Will commander affect MP games?
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Yes, I think SH3Commander randomizes to many things...so when players go mp through it, all of them will end up with slightly different SH3-configurations, with the evident result.
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#6 |
Chief of the Boat
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To the best of my knowledge SH£Commander is a 'no no' on MP....at least the former testers of GWX certainly don't use it (but only where MP is concerned)
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#7 |
Ocean Warrior
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Thanx mates! Wont do that then!
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#8 | |
Grey Wolf
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#9 | ||
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Sorry Samwolf, SH3 Commander re-rolls the dice each and every time you save/exit/relaunch thru Commander. Every malfunction is capable of being issued either in port or at sea. The difference is there a few files that are set to stay with the boat the ENTIRE patrol. Most malfunctions are "repairable" by reloading commander. You have a remote chance of getting issued a different malfunction file but that's how it works. Quote:
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#10 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() Quote:
The way you explain it if I do get a type 0 malfunction mid patrol, it's set so randomization will not take place again for that malfunction, right?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#11 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Had to go into Commander to make sure I get this right: ; Set RndMidPat to 1 if you want randomisation to occur mid-patrol, 0 if not The RndMidPat=1 means if you get a loaded file upon startup it is deemed "repairable" should you save/exit/relaunch. Commander will roll the dice again you may get nothing, you may get something else. A RndMidPat=0 means that should you get a file, that "particular" malfunction is good for the duration of the patrol. NO matter when it is issued Now, lets say you launch commander upon beginning a patrol. You draw a Mal file with RndMidPat=1, you play awhile then save/exit/relaunch. Upon relaunching, commander rolls the dice fresh-you may get nothing, you may get a different Mal file or there's a "hugely remote" possibility that you may get the same one back again. On the second re-launch If Commander deals you a Mal file with RndMidPat=1 that also is repairable. However, if commander issues you a Mal file with RndMidPat=0 you are stuck with it for the length of the patrol. A "0" file can be issued at any time commander launches, same as a "1" file. Hope this clarifies things a bit.
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#12 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() I always breathed a sigh of relief when no 0 value malfunction showed up during my pre-patrol shakedown cruise. Now I have something else to worry about during my patrol. ![]()
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#13 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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There is something that I have always wondered about....these randomised events, are they built into the SH3 Cmdr. so that they happen if SH3 Cmdr is installed or do I have to chose this feature? Personally I like some of them, but I don't want the sabotage feature
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#14 |
Chief of the Boat
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You can switch between any of the 3 following option:
1) Everthing off 2) Malfunctions only 3) Malfunctions and Sabotage |
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#15 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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@Jimbuna:
:hmm: okay.....funny, I have never noticed that, I have the 2.6 version, I haven't run it yet since I'm afraid that it will mess up my graphics and uboat availability dates, last time I had it installed the sky went black....not a criticism of SH3 Cmdr., I just don't know how to hmm control it yet |
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