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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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I Just know I'm going to get a spanking for asking but....
Now GWX has been around for a bit, and also the latest NYGM, I'm wondering if any one has successfully installed both. Previously I was a NYGM fan and never much interested in GW, but the GWX mod is a real stunner, however there is a huge amount of work that I miss in NYGM, particualrly escort behaviour, and some action in certain theatres. Its early days yet and I'm still getting used to GWX but would like to hear if any one has combined these two superb mods successfully, or failing that, has any one sellectively installed parts of both. |
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#2 | ||
Rear Admiral
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I've thought about that. You wont see much in the way of cooperation in that regard NYGM or GWX dev team's. Otherwise there woudlnt be two seperate teams. ![]() - Engine room crew slot reduction (its just an illusion though) - Periscope TDC (done) - Type 7 CR interior (up to the individual really, i used it but tossed it) - Heavy depth charge NYGM has. I have to admit, having two types of depth charges is pretty cool. other then that the big thing would be their version of uboat tweaks. IE, the slow sink with engines off. Personnaly i sort of like it. The hard part would be intergrating that with GWX uboat tweaks. Another problem is their both right. Submarines would keep a slight positive boyance (or try to), AND running your engines IS important. It's how they maintain depth. No engines, no depth keeping. You either slowly rise to the surface or slowly sink if the submarine has taken on enough water to lose go negative in boyancy. Anyway, the point being conceptually, im not sure it would work. They might work against each other in action But thats just theortical. You really wont know for sure until you merge the two and test it, which IS entirely possible. The files from what i can tell don't conflict. You'd have to make extensive changes to the NYGM zon files,(not hard), leave the GWX sim files alone, and then edit in the XXIPumps in the zones.cfg and your done. All you'd need after that, is to just see what it would do. |
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#3 | |
Lucky Jack
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And a little competition is always good. ![]() |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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rascal101,
If like both mods why don't you have a dual install one with GWX the other with NYGM. That way you get the best of both mods ![]()
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#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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I did just like this : install both and enjoy both...
![]() Only harmonization I did so far is sounds (I picked up which ones I preferred + added some of Sailor's Steve ) and also speeds of Uboats to the NYGM standard just for having the same in both versions. Also imported in GWX the 6 dials simfeeling version from Boris and assigned the same control (Ctrl T) to the manual input in the TDC dials appearing in the periscope and UZO views. PS : a dual install is no problem using MultiSH3
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#6 |
Chief of the Boat
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Consider the advice from mrchris then you can decide either whether to choose a favourite or play them both separately
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