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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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heya all...im just wondering if anybody has yet made any VII-C skins compatable for GWX mod...thats all hehe...THanks!
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#2 |
GWX Project Director
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Crimeny! Can ya at least give us til after the holidays?
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#3 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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lol,sry...I didn't know if GWX skinned as they were working on mods and etc...my appologies.
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#4 | |
GWX Project Director
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Honestly, the GWX team is worn out... and I'm about to order them to go to sea for awhile. Don't worry... we'll set up more variety with the U-boats down the track. |
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#5 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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alright no prob...sorry for the rush...i should know from common sense that you guys are pooped lol...and again i couldn't ask for a better game/mod for xmas
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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CodyLang,
I am using one of Fubars great skins in GWX at the moment. If you wish to check any of these out here is the link. http://www.subsim.com/radioroom/show...ighlight=fubar Also should you see Danlisa on the bottom of his sig is some links to his great skins as well hope this helps. ![]()
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hi Mr Chris,
Can I just point out that if you use any custom skins that are packed in dat files then, until new versions are made using GWX's dats, you will loose the fixes contained in GWX. (i.e IX Cable fix, VII Compass fix etc). You will be alright if the skins just consist of tga textures. BTW - Thanks for the plug ![]()
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#8 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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![]() ![]() No worries about the plug what are friends for ![]() Im using Fubars VIIB skin at the mo when the new GWX dat skins are released will it just be a case of pasting the new dat over the one i installed with Fubars skin?
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#10 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Oh yes, the IXC Late War skin, my absolute favorite.
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#11 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I'm pretty sure that Fubar's VIIB skin is textures only, so you still have the sub fixes. People only started to pack their textures into the dat files to increase performance and to decrease d/l time. The SH3 engine will pick up the textures if placed in the correct folder and use those. As you know GWX has removed all textures it can and re-packed them into dat files, this is the only way they could make so many graphical changes and still give a better performance than GW1.1a.
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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The was a dat file that came with it and i bloody used it what plank iam.:rotfl: :rotfl:
Not to worry i love learning by mistakes ![]()
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#13 |
Ocean Warrior
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@ danlisa: Matey, like i wrote in the PM i sent you, and just to be clear (i dont want to screw up my install of GWX..): This means that i could do a repaint of the VIIB or VIIC, since the .tga's belonging to them can be repainted without repacking the .dat? (Since the .tga's needed are in the TNormal/tex folder as .tga files)
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#14 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Yep, that's right.
![]() FYI - all boats can be skinned this way, just by using the textures/tga's. Infact, I'm using my IX skins in the same way. Just haven't got round to u/l them. ![]() My advice would be, if you make your skins JSGME ready, that you advise people to only have one enabled at a time. That way there is no chance of a cross-over between them. Also, if you can, resize the tga texture file to 1024 x 1024, that way it's back to stock and there will be no ill-effects on GWX.
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#15 |
Stowaway
Posts: n/a
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Hi mates
All deside to go back to work and try to finish my ice skin, i think i also know how to pack it in dat file, I just hope its don`t take me forever ![]() |
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