SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-18-06, 11:04 PM   #1
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Sank my first Pyro Ammunition ship

I just sank my first Pyro Ammunition ship playing a GWX campaign. There were two Pyro ships in the convoy. The first Pyro ship took one torpedo hit, but nothing happened and it kept right on going. The second Pyro ship took one torpedo hit, and then BOOM! Sank.



Good job GWX team.
  Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.