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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
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I did a clean install of SHIII 1.4b tried it it wolked fine, ships sank. Loaded GW 1.1a ran it and ships don't sink, they stop but a full boat load of torpedoes and every shell from the deck gun had absolutly no effect on one small merchant. ANy ideas?
no other mods being used not using SH3 commander, carreers started within the game. Thanks for the help. |
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#2 |
Ocean Warrior
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Hi loreed! Welcome! I see your from Alaska? where in the 49'th state do you live?
About the merchants: Its made that way in GW, to make it a bit more realistic. If you do a search here on the forum, you'll find that this topic has been thoroughly discussed! ![]() edit: Check here: http://www.subsim.com/radioroom/show...+sinking+times
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#3 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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I'm in Eagle River, just north of ANchorage.
I will look around the form and see if I can find the discussions, but so far, I haven't been able to get a ship to sink and I have hit 5 in a row. Thanks for the help. |
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#4 |
Ocean Warrior
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Alaska is a beautiful place, i've never been there, but im seriously considering going when the Iditarod starts..!( I hope some of the Norwegians win in 2007!!)
![]() 5 in a row, thats a lot of torps..... Im sure you will find what you are looking for, mate! ![]() ![]()
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#5 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Loreed GWX fixes this. The ship damage model is great and involved a lot of work.
However in Alaska maybe they are just getting stuck in the ice, so it may not work for you.
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#7 |
Lucky Jack
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All right bud here it is:
1. GW makes the ships compartmentalized so you have to hit more than one spot.Hit the same spot over and over will not sink the ship. You have to 'flood' a few compartments of the hull. 2. The tramp steamer has been a problem but the new GWX coming out in a week or so takes care of that little "unsinkable" bugger. I just pass them up for bigger ships anyway. 3. Most vessels will take two torpedos to sink now unless you get the sweet spot with one torpedo. 4. The deck gun, yeah in my opinion sucks. I believe GWX has changed this as well to a stronger damage model.
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#8 | |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Are ye pullin' our legs now???? ![]() ![]()
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#9 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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#10 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Yes two weeks seems reasonable. The Kpt said it should be ready (if everything goes well) by mid December
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#11 |
Ocean Warrior
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It aint that long....two weeks......Lookin' forward to this, ohh yezzzz!!
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#12 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Downloads: 129
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#13 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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Many Thanks
You all have been a wealth of information. I thought there was something odd about those tramps, they are so small that a solid hit amidships should have done them in.
I too look forward to GWX, it sounds like one fine sim. Thanks again all. |
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#14 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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For GWX you will soon be able to know, until now the marketing team has been doing a hell of a publicity campaign. ![]()
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#15 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Everything the ......'marketing team' has said though is correct. You will be blown away ![]() ![]() ![]()
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