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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2006
Posts: 33
Downloads: 0
Uploads: 0
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Howdy folks, I've had the game about 2 months and gotten a lot of good tips off of this forum for about a month. Time to start asking my own questions.
Which deck gun do you think is better, the 88 or the 105? I ask because I've just switched from a VIIB to a IXC, and thus have a 105 now instead of an 88. Since the 105 carries a lot less ammo, I was hoping it would sink ships quickly, but my first effort against a C3 cargo took 26 rounds. My gun crew orders are to fire at the waterline at short range. Does anyone have any further deckgun tips? I have a watch officer with gunnery specialty and two unteroffizer with the deckgun specialty who man the gun with a third sailor, plus I try to promote and give medals to this crew as often as possible. Since early 1941 the merchants have usually carried one gun so I manually destroy it first, then let the crew fire at the waterline at short range. Can you sink ships faster with another method, like blowing up the deck cargo first or targeting the bridge? Thanks for your help.
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#2 |
Lucky Jack
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To be honest, I use GW mod. The gun is a little undermodded. 50-60 shots to get a ship to go down. No armor piercing rounds. As far as I can tell there is no difference in the guns with respect for the GW mod. Thats ok with me because in my view the cannon was used for defensive purposes with a few exceptions. I only use the cannon to save my torpedos. If a ship is floundering, out comes the cannon! I believe the cannon is being worked on in the new improved GWX mod.....I'm waiting patiently but it is getting harder each day....
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#3 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Furthermore.....I never did understand why Der Alte didn't just use the deck gun to finish off that burning tanker instead of wasting another torpedo on it...
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#4 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
Downloads: 3
Uploads: 0
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#5 |
Rear Admiral
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How many rounds it takes to sink a ship depends if your using GW or NYGM vs stock or near stock settings.
Stock, the game doesnt give enough rounds for the 105, but this is easily correctable by editing the basic.cfg. The primary difference damage wise is the 105 has a higher maximum damage by a couple points, its not that much higher really. But also a higher minimum damage as well. So your damage variance on the 105 is a bit tighter then the 88. |
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#6 |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
Uploads: 0
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Historically, how many rounds did the uboats carry for the 105?
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#7 |
Eternal Patrol
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150-160.
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