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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Bosun
![]() Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
Posts: 61
Downloads: 33
Uploads: 0
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I noticed in my briefing (using SH3 Commander), prior to my first war patrol, a mention of the London Protocol, Article 22. I was intrigued by this, and decided to see what it said. From http://www1.umn.edu/humanrts/instree/1909b.htm , I quote the following:
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I don't know if any of this has the slightest effect on gameplay. I'm not even sure that you can "stop" a merchant ... especially a neutral ... and see if it has any contraband on it (thereby allowing you to sink the ship). Quite frankly, I haven't played far enough into the game to see what happens. However, I thought the above was interesting, from a historical standpoint. It was signed in 1909. Last edited by Oldgamer48; 10-23-06 at 07:43 PM. |
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#2 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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the game doesn't model this at all... the radio messeges are just there to make it easier for you to "make beleive".
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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It would be pretty cool if you could put a shot across her bow and trigger a merchie to stop for a short amount of time for inspection. :hmm:
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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I read about Article 22 recently. It meant that u-boat commanders had to stop and search merchants that they came across and if found to be carrying contraband could be legitimately sunk. Before doing this the crew of the merchant had to be allowed to abandon ship before the ship was sunk by the u-boat. At the beginning of the war several ships were sunk observing Article 22. However, as the war progressed it bacame unworkable as Allied air cover extended well beyond the ports and coasts of Britain and it was risky for u-boats to surface and board a merchant without being attacked by aircraft or a destroyer in the vicinity that had been alerted by the merchant with the emergency call sign "SSS". Unrestricted attacks against Allied merchant shipping was soon to follow.
Nemo |
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#5 | |
Bosun
![]() Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
Posts: 61
Downloads: 33
Uploads: 0
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![]() Quote:
As a former actor, I'm in favor of "Make Believe"! ![]() @ Payoff It would be cool. I know that one of the mods models tanks and other military items stored on the decks of merchants. A good compromise would be allowing the player to sink such a merchant, even if neutral, if contraband were stored on its decks. @ Captain Nemo All one needs is for a substantial portion of the crew to be aboard a merchie, when an aircraft or a destroyer shows up! I agree with you that technological and policy developments in WWII pretty well rendered Article 22 irrelevant. |
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#6 |
Navy Seal
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It wasn't just the presence of aircraft or escorts that led to the abandonment of the stop-search-sink procedure and adoption of unrestricted submarine warfare; the arming of merchant ships and the use of so called "mystery ships" to lure the submarine to the surface gave further weight to the policy of shoot first/check later.
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#7 |
Chief of the Boat
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Not to mention the 'Q' ship (crafty beggars)
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