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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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I use SH3 Commander and noticed on the crew screen that it said I should replace my sr.lt. soon so he can command his own boat. Realisticly I imagine this would be the thing to do as good U-Boat skippers where needed. Of course I don't want to becuase he has max resiliancy and alot of medals. He can go days without getting tired too. Do you guys replace your sr. officers and enlist a green sub-lt or do you keep a experienced officer as long as you want?
I find that green officers get fatigued very fast? Add's a challenge i spose. But it seems it takes forever to get a officer promoted in the game. Thanks. |
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
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Hell no!
You paid to get them trained and geared up for YOUR boat. They can command, when I'm dead ![]() Meaning: NEVER!!! ![]() |
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Well, I would do the same, but they don't go to U-Boat School. They don't get their own boat, and they don't partake in the war effort, which brings up the AI commanded boats issue. It would be nice to see someone promoted get a boat, and see their progress, or even hear about them being lost at sea. That would be a nice addition, as the moral, even your own can be affected if the guy is lost on a patrol.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#5 |
Lucky Jack
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I keep them until we get our butts sunk!!!!!!!!!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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They get their own boat as soon as BdU assigns them one and not a day sooner!
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#7 |
Rear Admiral
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![]() ![]() I tried to send Bernard away but they keep sending him back with the same reason ''Not Aproved''
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#8 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
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I agree with that. You could stand on the bridge and yell "Das is Thomson....." or whoever your dismissed officer is as he sails by in his new boot. You could have your own little privately trained wolfpack...... |
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#9 |
Bosun
![]() Join Date: Jun 2006
Location: gosford, Australia
Posts: 68
Downloads: 0
Uploads: 0
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Commander asked me to hand my boat over to my IWO, and retire. No way, I ignored it and went on, only to get sent to Iceland and back (all our last 7 patrols were off the west coast of Africa), that'll learn me. At least they are all well decorated and qualified, that'll be tested by the TF I've just run into, resplendant with Fleet Carrier.
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#10 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
Uploads: 0
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Give them away...
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#11 | |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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#12 | |
Stowaway
Posts: n/a
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I play SHIII to play, of course. To relax, and enjoy myself with a simulation game. I've always enjoyed submarines, ever since I was a wee lad (even if the damned Brits did their best to scare that out of me; I'll explain below) and was ecstatic to discover Silent Hunter (discovering all the excellent mods, and this site, required undie changes ![]() But one of the major reasons I enjoy SHIII as much as I do is because it is much much more than just an 'arcade' blow-'em-up game. Yes, I have a blast targeting, firing and sinking ships. But the simulation-immersion of the game makes that feel much more satisfying, makes it feel much more like a major accomplishment. It's the simulation and immersion aspects that attract me to the degree that it does. Give me 'realism' over pretty graphics and snazzy effects any day (although having pretty graphics and snazzy effects with realism is fine, yes yes yes ![]() I curse every stinking time I'm trying to target a ship after a long yet perfect flank run and approach, only to have to deal with 15M winds and swells from Hell that have my 'scope rolling up and down like a rollercoaster, especially when I'm running 100% realism and have to manually measure range and speed. Yet curse as I do, at the same time I keep thinking what it must have been like for real, and having to deal with the up-and-down, side-to-side rock and roll. Possibly sweating and worrying about breaching and being detected by an escort. It's real, yanno? And it's just as real to have your exec promoted and moved on to command his own boat. That is how it works, after all. And yes, while that leaves you, as Captain, with a less-experienced XO (or other officer), how else do new officers gain experience? How else do newly-commisioned boats gain experienced Captains? So I'll probably wind up, if I last that long :p , letting my officers go when they've advanced enough to be moved on. Oh, and about what happened when I was a kid: I live in Baltimore, Maryland, USA. We have a pretty big harbor there and, time to time, visiting ships from other nations will have 'open-house'. I was around 6, my brother was 5, when a British diesel submarine docked and had tours. Not to any of the interesting parts, darrnit; no command room, or conning tower, or torpedo rooms. You entered from the aft deck down, went through the stern quarters and engine rooms, then back up and out. So, there we were: Mom and Dad, brother and I. Have you ever been in a diesel sub before? They ain't what I'd call roomy, nopers. We'd just entered the diesel engine room . . . when they fired up the engines. Try and picture two of the biggest damned truck engines you've ever seen, crammed in a closet. Now picture them blasting off . . . sans muffler. Now picture two adults and two kids trying to teleport at the same time through a bulkhead door. At the same time. Last edited by Albrecht Von Hesse; 10-10-06 at 11:55 AM. |
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#13 |
Soundman
![]() Join Date: Sep 2006
Location: Maine, USA
Posts: 142
Downloads: 0
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I've tried to replace My senior staff, but they always turn down the opportunity, wanting to stay with their current kaleun.:rotfl::rotfl:
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#14 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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Dont pay any attention to SH3 Commander... It'll have you transfering your officers away as soon as they become anywhere near competent
![]() I say keep them till they die... or at least keep them for five or six missions and then will see. oh, I'm sorry... your transfer papers didn't come through. Don't worry, you can stay with me till you get another oportunity *evil smile* |
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#15 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: |
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