SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-06, 04:38 PM   #1
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default SH3 Navigator (a Chart Mapping Project) Downloads Available!





The goal of this project is to make a html interface that will allow access to a any zoomable map or aerial reconnaissance photo within 1 click while playing sh3 in windowed mode.

This application will be released in packs since it is html is modular...all that will be required in its final install is the interface that will link them all together. This gives you the option to download what you like. Unlike in game navmaps these maps can be customized or made to how you want them in any level of detail. So no more game engine restrictions when it comes to making the maps you want!

Current Map Packs available for download:
Default SH3 Campaign Map (11 MB)
http://rapidshare.de/files/16589192/...n_Map.rar.html
Kriegsmarine Map No.3270 (English Channel) (14 MB)
http://rapidshare.de/files/16596473/...annel.rar.html

Mirror: http://hosted.filefront.com/TikigodsMods/

Tutorial on how to build your own.
http://www.subsim.com/radioroom/showthread.php?t=91244

In development:
-Minefield Maps
-Precise Depth Sounding Chart Participate here! http://www.subsim.com/radioroom/showthread.php?t=99297
-Black and white Harbor Reconnaissance photos provided by your very own Luftwaffe!

Potential Releases
-Maps related to campaigns (Tonage War, Grey Wolves, Uboat Aces, etc.)
-Real World Kriegsmarine Maps http://U-Boot.Realsimulation.com

Please use this post...for your ideas or to share your custom maps you have created using the tutorial I mentioned above.

Last edited by Tikigod; 10-10-06 at 01:13 AM.
Tikigod is offline   Reply With Quote
Old 03-27-06, 05:56 PM   #2
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

-------------------------------------------------------------------------------------
My Precise Depth Chart Idea
-------------------------------------------------------------------------------------

I was thinking in order to make an accurate depth chart we can either....

a) have everyone post sections of soundings that they record on their patrols to share and assemble here with other captains...(this will make the readings not exact ...there will be room for error...and someone could lie simulating a change in the seafloor or a underwater mound that wasn't noted)

or

b) try to find a lazy way of extracting the data from the game and just make the charts. (not realistic but, exact, precise, and no error since we will pull data from game if it is possible)

Which would you prefer? a) is only option available right now unless someone can figure out how to pull the depth data out. According to ref (who is working on the Terrain Editor) he was only able to find the color variations as the real depth are embedded in the exe.

-------------------------------------------------------------------------------------

In any case we now have a functioning hi-res map to use that can zoom down and display accutrate/precise depth measurements and terrain of the sh3 environment! rather than use the difficult limited features of the game navmap.

My goal for the precise depth sounding chart is to make a map as accuarte as the kriegsmarine one pictured here using this software:

Tikigod is offline   Reply With Quote
Old 03-27-06, 06:12 PM   #3
Wozza
Watch
 
Join Date: Jul 2003
Location: Davy Jone's Locker
Posts: 15
Downloads: 0
Uploads: 0
Default

Great idea Tikigod. I've always lamented the lack of depth charts especially when chasing convoys inbto shallower waters.
Option A sounds fine especially when you take into account the slight varience from sounding to sounding. It would make those few meters depth when hiding from Zerstorers in the shallows, even more intense!.

Looking forward to this.
Wozza is offline   Reply With Quote
Old 03-27-06, 06:43 PM   #4
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Wozza
Great idea Tikigod. I've always lamented the lack of depth charts especially when chasing convoys inbto shallower waters.
Option A sounds fine especially when you take into account the slight varience from sounding to sounding. It would make those few meters depth when hiding from Zerstorers in the shallows, even more intense!.

Looking forward to this.
I thought the same way, I posted a link to start collecting data:
http://www.subsim.com/phpBB/viewtopic.php?t=50425

I figured it would be alot more entertaining this way and besides its alot more accurate then using data in the color method....I have seen canyon drops near some islands..that you really can't record by pulling color data....
Tikigod is offline   Reply With Quote
Old 03-29-06, 01:09 PM   #5
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Sorry Tiki but is does this works without the window mode, i mean in the normal 1024x768...????


This option rocks mate!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-30-06, 11:06 AM   #6
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Very cool modding direction you have chosen Tikigod!!!

Way to go man!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 03-30-06, 03:14 PM   #7
Backman
Sailor man
 
Join Date: Sep 2004
Location: Madrid, Spain
Posts: 47
Downloads: 142
Uploads: 0
Default

Very interesting. I love that channel Map.

Keep the good work.
__________________
Backman. 24th Unterseebootsflotille Geweih member,. WPL Member #55
Backman is offline   Reply With Quote
Old 10-10-06, 06:39 AM   #8
terrapin
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

this is already online since ...

http://uboatcharts.realsimulation.com

Thanks for copying and using charts from UBRS !
  Reply With Quote
Old 10-10-06, 06:52 AM   #9
Grey Area
Watch
 
Join Date: Aug 2006
Posts: 16
Downloads: 0
Uploads: 0
Default

I had an idea about this. Feel free to shoot me down in flames.

Rather than posting screenshots I thought you could take angles from the 'corners' of the KM grid as a reference to triangulate the position of the sounding.

Take a look at this (aplogies for the crude sketch):



If you set a standard like the angles were always measured from the horizontal line to the u-boat then you'd get a pretty accurate fix for the sounding.

You could then state that all emails/sounding reports must have a format of something like

DEPTH/ANGLE A/ANGLE B/ANGLE C/ANGLE D
i.e.
56/30/32/47/86 (don't try to draw these, I made them up in my head)

This could then be interpreted by a program later, or just used as a standard for the fields.

Let me know if this sounds complete bollocks or not.
Grey Area is offline   Reply With Quote
Old 10-10-06, 06:59 AM   #10
Grey Area
Watch
 
Join Date: Aug 2006
Posts: 16
Downloads: 0
Uploads: 0
Default

Ah, I appear to be replying to 6 month old topics. Oops. I wonder if this is still going?
Grey Area is offline   Reply With Quote
Old 10-10-06, 08:25 AM   #11
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
Default

I want , I want
Tuddley3 is offline   Reply With Quote
Old 10-10-06, 09:34 AM   #12
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Grey Area
Ah, I appear to be replying to 6 month old topics. Oops. I wonder if this is still going?
Not referring to your post Grey Area, but yes, this has really become a problem as of late. I really wish people would stop necro'ing old posts and just post a new thread if they have something to add to a months and months old issue.
__________________

kylania is offline   Reply With Quote
Old 10-10-06, 09:40 AM   #13
Grey Area
Watch
 
Join Date: Aug 2006
Posts: 16
Downloads: 0
Uploads: 0
Default

Quite. My apologies.
Grey Area is offline   Reply With Quote
Old 10-10-06, 09:49 AM   #14
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Better to keep it ongoing. We'll know what it's all about instead of searching.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 10-10-06, 09:58 AM   #15
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by GT182
Better to keep it ongoing. We'll know what it's all about instead of searching.
That's fine, but it's really better done by posting a brand new thread rather than pulling something up from months and months ago. Half the discussions will be invalid and most of the links won't work. Though Terrapin's post in this thread from today points to a website that works! The other links in the main post are for rapidshare and no longer exist. The only reason this particular thread was necro'd was because it was linked in another necro'd post.

This was a great idea to map the waters when it was posted eariler in the year and it still is a great idea. But because this is a new effort it should have been given a new post as Tikigod did here but instead of referencing this outdated post, all the new information should have been in the new post.

Edited due to my browser being bad.
__________________


Last edited by kylania; 10-10-06 at 10:52 AM.
kylania is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.