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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2006
Posts: 13
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ok last newbie question. While reading Iron Coffins they make it sound as if one torpedo will destroy a ship in seconds. My question is how come in SHIII I am having trouble sinking ships period with two shots. I am playing with no mods right now. Thanks for the help.
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#2 |
Eternal Patrol
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I've read of ships blowing up and sinking instantly. I've also read of ships taking six torpedoes and five hours to sink, for no apparent reason. It depends on the type as well. Yamato took 19 torpedoes and 20 bombs, more or less.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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It depends on where they are hit, what type of ship they are, and some other factors. Bigger ships typically take 2-3 torpedoes to sink.
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#4 |
Bosun
![]() Join Date: Jun 2006
Location: gosford, Australia
Posts: 68
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It depends on lots of things. I think in this game there is a random factor built in because I have hit large cargoes that have split in two from 1 fish, but I've also had the same type ship require 5 fish and a deck gun.
Just last night, I took out a large tanker with one shot, but the tramp steamer following took three. just be patient, I have read stories from guys who have used up all their fish on 1 ship and it still didn't go under |
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#5 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
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Yes, once I used six or more on a Liberty ship – and even then it didn't sink, so I gave up and went to hunt elsewhere.
But even with the Greywolves mod you will sink a significant number with just one torpedo. In unmodded SH3, try aiming just under the front of the bridge. Use a magnetic pistol on C2s, an impact pistol on C3s. I seem to remember tha tankers seemed to light up if you hit them just about anywhere amidships. And I've heard a good place to aim for is just in front of the smokestack in the rear. Good hunting! ![]()
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#6 |
Electrician's Mate
![]() Join Date: May 2005
Location: Finland
Posts: 136
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I have managed to sink a C2 with a single torpedo, but usually it takes atleast two or three, I remember one ship that took five and still refused to sink. I think it was carrying cork, or life jackets...
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#7 |
Chief of the Boat
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[quote=Saukko]I have managed to sink a C2 with a single torpedo, but usually it takes atleast two or three, I remember one ship that took five and still refused to sink. I think it was carrying cork, or life jackets...
:rotfl: :rotfl: :rotfl: |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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The vulnerability manual mod (found here: http://www.subsim.com/subsim_files/p...ullvulnmod.zip ) will replace your current recognition manual with one that marks the fuel bunkers, engine rooms, ammo stores, and propulsion systems of all the ships in the game. Basically it shows you the places on the ship that makes 'em blow up real good with a well placed single torpedo shot
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#9 | |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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#10 |
Rear Admiral
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![]() ![]() On Topic: If your torpedo hits an Sweat spot of the ship it will sink with one single torpedo, mostly I manage to cripple them heavy so I have to finsih them of with the deck gun ![]()
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#11 |
Lucky Jack
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That is some picture of damage!!!!!!!!!!!!!!!!
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