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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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Now that I have had a chance to play both the big super mods (GW & NYGM) I have to say that with out a doubt, you guys on both teams have proven yourselves to be talented, forward thinking, tenacious individuals. To take this game and make what you have goes beyond words! Ironincally enough, I think that the competiveness/animosity between to 2 teams has driven them both to a level of excellence that couldnt have been achieved on their own. (My opinion
![]() So CHEERS to both the GW and NYGM teams for all that they have accomplished and all they will bring to us in the future. ![]() From my own personnal experience, I played SH3 from day 1. Good game but got shelved as they do eventually. GW got me to re-install this game and NYGM actually has me excited to come home and be able to play a mission now. If circumstance ever brings us together you got a big sloppy kiss commin and the 1st round of beers is on me ![]() PROST! |
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#2 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Personally I see no positives from the situation that NYGM & GW found themselves in, but it is the way that it is. I do agree that GW has brought a lot to the game and is a great Mod and definitely worthy of the praise it gets. I am very happy to hear that NYGM have added a level of excitement previously missing in SHIII. I can certainly relate to how you feel as the randomness is such that even I, when playing my Wolves of War (see signature) career do not 'know' and for example yesterday I spent 90 minutes real time penetrating the convoys escorts for a night time surface attack. Constantly checking the escort for any indication that they had detected me, very tense, very exciting. Bagged myself a large tanker and a small merchant and escaped rearward of the convoy ![]() From all the NYGM Team & Beta Testers I would like to thank you for taking the time to share your thoughts and especially the offer of a beer ![]() |
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#3 |
Lucky Jack
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I agree, the competition between the two teams is pushing both the mods to really invent something new and cool.
Just think about it, if there would be only one supermod, it would only show one new idea per section (e.g. ship behaviour, enemy AI etc.). But with two separate teams, the community gets more than one view of the subject. ![]() |
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#4 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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Ya, well thats kinda my point. If there was only one big bad supermod on the block then eventually we would only see mediocrity because "hey this is all there is, take it or leave it." But with the two big boys sparring it out, it tends to keep things lively and energized.
The down side is we have one of the finest online communities anywhere and it sometimes gets, shall we say, heatedly divided between the 2 mods. It just doesnt have to be that way boys and girls. These are two fine mods and alot of work and care have gone into each. Its quite obvious if youve played them. Different ideas... same goal. Make this a better game. Keep that in mind next time one of those flame wars start. ![]() Ive made a patrol report on these boards from one particularly bad adventure and all credit for the trials and tribulations that I experienced went to GW and NVDrifter for their excelent mods. Stay tuned for the next report comming to you curtasy of NYGM ![]() |
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#5 |
Rear Admiral
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Honestly i lament the loss of the old mod forum. In the old mod forum, ideas were freely shared. Things new and innovative, we'd all jump in and try to hash it out together. If 2 heads are better then one working on a problem, then 20 heads have to be better then 10 working on the same problem. Yeah, the old mod forum was pretty cool. It was a real community.
Then at somepoint in time, someone opened their yap in the wrong way, and everything snowballed from there. Now, instead of threads like "improving the AI" or "improving ship damage" or, "anyone try this?", every other thread is either NYGM or GW, each mod representing an oppsing faction in the mod community, and alot of things are tantamount to trade secrets. It's utterly ridiculous. Unfortunatly foolish (or stupid) pride being what it is in some people, it will never change. I'd name names, but it wouldn't do any good. Point is, i lament the loss of the old mod forum. |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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well said |
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#7 | |
Eternal Patrol
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I look at all the supermods, and I see things I don't like, things I do, and people dedicated to making the experience better any way they can. You all get my hats-off too. ![]() ![]() ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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