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#1 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
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Merchant Sirens and Fire.......
My next Project....is trying to mix the "Fire" sound of a Merchant ship with Sirens....
I will take the Ship Burning sound and mix it....hopefully...with "the Ships "General Alarm" sound.....:hmm: I want to make it seem like the crew is putting out the Fire or....going to the lifeboats..... I will let ya's know when I get somthing....... |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Sounds great to me
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#3 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
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That would be fantastic!
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#4 |
Chief
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Location: madison wisconsin
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this sounds really like a good idea...brings back memories....the following is a test of the ships general quaters /collision/and fire alarms...bong bong bong...woop woop woop ...wooeeoop wooeooop wooeeoop....test sat test compleate...
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#5 |
Navy Seal
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Great!
The one thing I miss is having flares and lowering lifeboats to go along with it. But this'd be a great start ![]() |
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#6 |
Lucky Jack
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I tried to do this awhile ago, but with no luck. If I remeber right, the fire sound only is heard when the oil is burning. The fires aboard the ships have no sound. Not 100% sure about it, tho.
Another option is to mix the siren sound with the ship sinking sound. The SS play when the ship is out of health. But then again, you would hear the screams and sirens when the ship is under water too. |
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#7 |
Engineer
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Location: Bottom of New York Harbor
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RgR that....I've been messing with the "Timetraveller Tweaker"....hopeing to make adjustments to the "Sh3 sdl." file....there is a Fire sound in it to be adjusted.
I've been testing and found that there is a Fire sound when a Merchant has been hit....although it's low like the "Ship Sinking"...sound..... I'll be racking my Brains tonight on this on...but I will check the Oil sound as well.... ![]() |
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#8 |
Engineer
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Location: Bottom of New York Harbor
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Well I got it to work twice tonight.....
![]() ![]() I'm still messing around with the Sound useing Timetraveller's Mini Tweaker....(Thanks Reece) for pointing me in the right Direction.... The 2 times it worked it Sounded GREAT! ![]() The other times....... ![]() ![]() ![]() Last edited by Hawk U-375; 09-19-06 at 10:08 PM. |
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#9 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
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There's a fire and a siren sound?
![]() Edit: Ok normal sirens. I thought there was a special one too when a ship was hit. Last edited by Warmonger; 09-20-06 at 11:48 AM. |
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#10 |
Engineer
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There is a "Ship Fire 1"...in the Sounds.....What I did was blend a ships Siren into it.....
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#11 |
Engineer
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Location: Bottom of New York Harbor
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Ok I think I got it!!!!!!!!! I had to abandon the Siren /Fire....sound clip...because it didn't work as often as I had hoped..... :?
Sooo I went a New Route.....I took the: P11_@ref_torp_great_explosion and added the Siren onto it...this way...I didn't have to mess with the SH3 sdl. file.... :? 8) ....... Sooooooo When that Eel hits a Merchant...you will hear a loud explosion...then the Siren goes off....... 8) ....I have it extend for 28 seconds....If a second eel hits.....they sound like they are in Stereo.... I need Testers......Sooooooo Who will help me out..... Great thing about this is....the farther away from teh Ship the more muffled it will be...as too distance..... :wink: Back up all files!!!!!!!!!!! (In case you don't like) FEED BACK!!!!!!! I need it...sooo help http://rapidshare.de/files/33871984/P11__ref_torp_great_explosion.wav.html Last edited by Hawk U-375; 09-20-06 at 09:58 PM. |
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#12 | |
Engineer
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Location: Bottom of New York Harbor
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#13 |
Ocean Warrior
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Any idea if a siren was even routinely used in this type of scenario ?
Anyway, nice sound, but maybe add a delay before it starts, after the torpedo hit. Siren comes on the nanosecond the torpedo hits, which seems a bit to quick. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 |
Torpedoman
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Location: United States
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I played with the file and made the siren delay for a few seconds after the torp hit.
http://rapidshare.de/files/33877930/...osion.wav.html The only problem Ive found is if you hit a ship with several torps quickly the alarm can get duplicated and sound a tad off. If there were some way of making this wav only play during the first torp hit on a ship I think it would be perfect. Nice overall idea! Last edited by SeaWolf IV; 09-21-06 at 12:13 AM. |
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#15 |
Chief
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Location: madison wisconsin
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ok ..i'm going to run it now .i use the sound delay from avg joe ...will this alter that too?..guess i'll find out ..
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