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Old 09-18-06, 04:06 AM   #1
poor sailor
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Default Fubars skins and NYGM v.2.01

Is Fubars skins compatible with NYGM v.2.01? I have been downloaded FUBARSIXB PLAIN skins and found that it contains sensors.dat, and other files which I already have changed with installation of Sensors update v.2.01 and Periscope update v.1.1. May I have apply this skin to NYGM v.2.01 without lossing vital files of NYGM mod?
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Old 09-18-06, 07:06 AM   #2
Der Teddy Bar
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Quote:
Originally Posted by poor sailor
Is Fubars skins compatible with NYGM v.2.01? I have been downloaded FUBARSIXB PLAIN skins and found that it contains sensors.dat, and other files which I already have changed with installation of Sensors update v.2.01 and Periscope update v.1.1. May I have apply this skin to NYGM v.2.01 without lossing vital files of NYGM mod?
The NYGM version of the sensor.dat has several new sensors added etc Replace this and the AI sensors will go very screwy and blind again

I'll download it and have a look.
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Old 09-18-06, 08:01 AM   #3
poor sailor
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Thank You Teddy!
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Old 09-18-06, 01:21 PM   #4
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Hi poor salor

What you can do is download chessmaster 10 Dat textures extractor tool found
here ftp://ftp.ubi.com/us/games/chessmast...TexExtract.zip Its easy to use.

Then extract from my Dat files the tga files then place them in your modded Dat files and eveything should be fine.

hope this helps.
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Old 09-18-06, 02:30 PM   #5
macstu23
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Whoops, sorry. Somehow I managed to post in the wrong thread.

Last edited by macstu23; 09-18-06 at 02:35 PM.
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Old 09-19-06, 01:42 AM   #6
poor sailor
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Thank You very much Fubar! Everything work fine with NYGM v.2.01
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Old 09-22-06, 03:28 AM   #7
poor sailor
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My apology, I must said that I was early made a conclusion. I did all Fubar said with DatTexExtract and tried to copy only the textures in sensors.dat. On first sight I thought that everything is work fine but later I saw that Der Teddy Bar had right, and this operation unfortunately is without success for me. Anyway thanks for help!
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Old 09-23-06, 02:42 PM   #8
kylania
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Any word on how this skin pack will work with NYGM, because I really prefer these skin over stock rusty NYGM
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Old 09-26-06, 01:37 AM   #9
LGN1
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Are there any news on this? How should one use new sub skins with NYGM? I really would like to use new skins but don't know how. Should I just copy the tga files of the sub skin into the Tex folder or can I import them into the dat files from NYGM. Any clarification would be great. Thanks a lot for NYGM and all the great skins.

Cheers, LGN1
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Old 09-26-06, 01:44 AM   #10
Der Teddy Bar
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Sorry for the delay.... you know how it is, TW 2.2 and all that

Will look at this ASAP...
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Old 09-26-06, 08:41 PM   #11
kylania
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/me heaps it on!

As long as you're checking that, how about the Combined Skin Pack for SH3 Commander?

It says it requires "Sergbuto's "Additional Merchants v2.0" mod (this is included with RUb and IUB)" is that included with or part of NYGM?

I'm a sucker for new skins and this looks pretty nice.

JScones, any feedback from you about compatibility for NYGM?

Edit: Actually, looking closer at the files it looks like they are only tga files, so shouldn't have any implact. Though some of them are lower quality than the default. hmm
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Last edited by kylania; 09-26-06 at 11:19 PM.
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