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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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I hve just got a new laptop with a better video card than my old one.I have just installed DW as my old computer always struggled with it.Would you play the stock game first or go straight for the Lwami mod?Howstable is this mod?
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#2 | |
Naval Royalty
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#3 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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But, in terms of the quality of the gaming experience between LW/Ami 3.02 and stock DW, I'd go with LW/Ami all the way. Between getting weapons like the 65-76 right, giving the FFG more direct control over the helo, giving weapons more plausible acquisition capabilities, improving AI behavior, making the AEGIS system actually work... etc.etc..... why would you want to play stock?
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#4 |
Sea Lord
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.....and 'Advanced Torpedo Controls' ......... a very neat addition providing some new tactical options.
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#5 | |
Naval Royalty
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That's just been my experience, though. I've come to the conclusion that anything I do in DW is going to be weird compared to what everyone else is doing. |
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#6 |
Sea Lord
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I think I will cut my teeth on stock DW and then upgrade.By then the next version of Lwami might be available.
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#7 | ||
Silent Hunter
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#8 | |
Naval Royalty
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Subs shooting helos down is not all that realistic. I think it's the cheesiest thing in DW. I'd take the SAMs off every submarine except the Kilo if I could. Another technique I've found that's fun is to create a scenario like a MP scenario, but play the helo from a second computer as well as the FFG. I think this is the best solution to the helo issues if you have a second computer and a LAN. It definitely gives one the most control. The helo is relatively simple, so it's just a few more stations. I also think it's interesting because it really changes one's perspective on the interaction between the FFG and the helo. You really start to think of the helo as an extension of the FFG, which is what it really is anyhow. Most missions I create are fairly time consuming, with situations that develop slowly. It's not a huge problem, except in surface warfare missions where things are much more fast paced. Then you don't really need play the helo that way anyhow. *shrug* |
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#9 | ||
Silent Hunter
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#10 | ||
Silent Hunter
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#11 | ||
Naval Royalty
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What really does bother me, though, is that if you give an aircraft the mission "sonobuoy search" it doesn't start dropping sonobuoys for a long time, and if it does, it only drops singles instead of a whole pattern. At this point, ANYTHING would be an improvement over that. Quote:
My latest big gripe with DW has been that making CH-46s cycle seems to be impossible. I want them to zoom back and forth from my LHD to the US Consulate but for some reason they never run out of fuel! HA! It's like they're nuclear powered. I also wish I had the option of replacing all the CH-46s with MV-22s, and also a more up-to-date CAW. I also think it's funny to watch Harriers take off PERPENDICULAR to the direction in which the ship is traveling. I also thought it was funny that the AH-1 is labled, "NAVY" on the side when it's a USMC helo. Aircraft launch and recovery in general is bad for anything but helos. I dunno... I ought to post my DW wish list some time. I change it occaisionally, but it'd be interesting to see what other people's thoughts on it are. I always think it's kind of funny, because the things that stick out to me almost NEVER have anything to do with what everyone else in the world thinks things ought to be. The things everyone is obsessed with don't seem so bad to me. Last edited by SeaQueen; 09-26-06 at 06:22 AM. |
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