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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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AI torpedoes expanded
Just a question.
We all (well, many of us) know of the great work of certain modders that allowed AI Submarines (and torpedo boats, if I'm not mistaken) to fire "electric torpedoes" by means of inivisible guns firing ditto shells which, when hitting, created a torpedo impact-like effect. So I'm wondering if anyone else ([cough] Grey Wolves Expansion team [cough] ![]() Also, if someone could make a Torpedo Battery shore defence structure (using the same system), I would really appreciate it. While on the topic of shore defences, is it possible to give them collision meshes so that they can actually be destroyed?
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#2 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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I hate this solution. It's abstracting so many things. Better no AI Torps than this one...
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#3 | |
Torpedoman
![]() Join Date: May 2005
Location: United States
Posts: 120
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#4 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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No, i mean that Gun solution. Those aren't real torps, only Navy guns. They are Traveling way to fast for Torpedoes and could Kill you instantley. And look Stupid because of the Smoke/Flash underwater.
That was at least what was in the Readme file. |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
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#6 | |
Pacific Aces Dev Team
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#7 | ||
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
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![]() Sorry, i am an RESIDENT MORON. I don't have that Signature for nothing, as it seems. |
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#8 | |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
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You can also add torpedoes to planes by creating a new bomb loadout. You will have to add the new loadout information to both the planes eqp and cfg files. Just follow the format for one of the other loadouts. I have tested all of this and it works. However, I was not happy with swordfish scoring torpedo hits from 5000 meters so I do not use the plane version. Long range torpedo hits from destroyers do not bother me as much so I have left them in for now. |
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#9 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#10 | |
Pacific Aces Dev Team
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As to AI torpedoes for aircrafts, I am trying to work on and optimize that in my Air-attacks mod which also includes 3-inch rockets. |
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#11 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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While you're at it, would it be possible to model 5-inch rockets carried by the P-38 as well? In any event, I found a URL with some information that might be useful in this regard: http://www.ww2guide.com/bombs.shtml Pablo |
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#12 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I have this feeling I'm going to truly fear the torpedo boats in the months to come.
40 knots speed+Small profile+Rockets+Guns+Torpedoes+Depth Charges+Ability to Invite every Plane and Destroyer within 100 nautical miles to come join the hunt=Crash dive upon spotting the bastards. In the Vanilla (unmodded game), when I saw an Elco I was happy as it was fun to fight it out with them. In the Grey Wolves mod, I get this "aw, no"-feeling when I see them as they can actually fight back now [note that I do not consider that a bad thing, as torpedo boats should be respected despite managing the incredible feat of being even smaller than my tiny u-boat]. If they are going to fire virtual torpedoes and rockets at me upon detecting me, I have a feeling I'll just go panic and dive whenever spotting one. The same with whatever else is going to carry torpedoes and/or rockets.
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Last edited by Safe-Keeper; 09-23-06 at 03:35 PM. |
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#13 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Bump (sorry).
Is it possible to make a torpedo rack (you know, like the ones destroyers and cruisers carry) that pivots to aim at its target and then fires virtual torpedoes (or that at least fires virtual torpedoes without pivoting to aim)? I'm asking because I'm working on making a Coastal Torpedo Battery. I replaced the gun of the Medium Bunker with a torpedo rack, which might look nice (I haven't tested it in-game yet), but of course doesn't actually fire torpedoes. And if I replace the rack with the virtual torpedo launcher, the bunker will be empty. PS: How will them missiles work?
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Last edited by Safe-Keeper; 09-23-06 at 06:37 PM. |
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#14 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Like to see that one when its ready ![]() Dont think my uboat will though |
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#15 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
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is it possible to make exentral torps visual on the boat?
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