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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2005
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Upon remembering on my fourth mission from Keil that GW has the canal mapped - "wow" I thought this will save me a lot of time
and it did - virtual time that is !!. I saved almost 2 days and a one hell of a lot of fuel BUT because it canal is narrow time compression was limited to x4 for most of the journey. So in actual terms it took me an hour. If I used the long route passed Denmark I could have done it in about 20 mins so the funny thing is I spend more real time to save on virtual time ![]() ![]() ![]()
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Achtung ! Spitfeur !! |
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#2 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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hehe and mind the unmarked lighthouse thing on the Wilhelmshaven side! i hit it and sank!
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#3 |
Loader
![]() Join Date: Apr 2005
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![]() ![]() you will not believe it - I sank too I left it running to watch some telly - came back 30 mins later to find I collided and sank by colliding into that bloody lighthouse !!
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Achtung ! Spitfeur !! |
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Use SH3 Commander, it lets you tweak tc-settings. I have set my close-to-land-setting at 256x.
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#5 |
Stowaway
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You will find a SH3 folder under "My Documents" on your computer.
The path is my documnts/SH3/data/cfg/main Open the "main" file and locate the time compression settings (second section from top I believe). Change the setting for proximity to land from 4 to 32 and you'll be pleased with the canal. This will cut the trip down to 10 - 15 minutes. |
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#6 |
Loader
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thanks
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Achtung ! Spitfeur !! |
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#7 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
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I think most people crashed into that unmarked lighthouse on their first time through the canal, I know I did.
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#8 |
Chief of the Boat
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Lighthouse, what lighthouse? $%*"^BANG... Oh, that lighthouse!
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#9 |
A-ganger
![]() Join Date: Aug 2006
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There are two peers and lighthouses also in the middle of the canal (there where the canal is nice and wide for a chance. You just think that oh´how nice... then bang bang and hiissss, down you go.
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#10 |
Silent Hunter
![]() Join Date: Aug 2006
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How to exit safely:
![]() Note, the structure seen above is not visible on the in game map, so make sure you take the green route out of the Kiel exit, not the red one. ![]() |
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#11 |
Stowaway
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While you're changing the time compression for LandProximity from 4 (or 1) to 32, you might also want to change EnemyDetected from 8 to 1 as well (better safe than sorry).
Also, the default game setting for max speed is 1024. You can change that to 2048 (or 4096 I suppose, if you want to really speed) to make those long patrols to the East Coast USA or tip of South Africa a bit faster. Albrecht von Hesse |
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#12 |
Ocean Warrior
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Someone talked about modding their subs, so that they could reach speeds up to 80 or 90 knots. Think about this challenge: The fastest through the Kiel-canal!
The winner gets a years supply of virtual uboot-coctails! ![]()
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#13 | |
Ace of the Deep
![]() Join Date: Apr 2005
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#14 |
Let's Sink Sumptin' !
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At least the Kiel canal in the game doesn't have locks in it like the real one. Talk about time-consuming. Flood up...flood down.
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![]() ![]() --Mobilis in Mobili-- Last edited by Torplexed; 09-19-06 at 11:54 PM. |
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#15 | |
Navy Seal
![]() Join Date: Apr 2005
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I use 4096 all the time. |
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