SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-20-06, 03:12 AM   #1
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Silent Humter 3 values change

I was trying myself editing the CFG files in data folders but could not work...
What I am interested is:
1. How to make your sub [any model] doing underwater at max 19kts???
2. Increase torpedo damage [1 torp for destroyer, King George]
3. Increase crush depth at say... 350meters.

Any hints if this is possible...
  Reply With Quote
Old 09-20-06, 03:18 AM   #2
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

No need to MOD

XXI has it all
300 meters with no problems
it is the fastest sub submerged
__________________
HunterICX is offline   Reply With Quote
Old 09-20-06, 04:04 AM   #3
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by HunterICX
No need to MOD

XXI has it all
300 meters with no problems
it is the fastest sub submerged
For reel??? Geez, i didn't know that??? Does it have a deck gun?
Now let me guess....
...
.
...
...
...
...
Mmmm, no?
I am trying specifically IX and VII types to modify, i belive it's the cfg files, and i changed the values, but now look at this:
When i order ahead flank, it switches to 1/3 with speed of 8 knots and when i order say 15, it wont go [submerged type IX]...
I want to change this restriction... Also changed rpm's for all of them and at ahead slow i get 6 knots, and with 1/3 8. Could not go more than that. Wierd
  Reply With Quote
Old 09-20-06, 04:53 AM   #4
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

there is an thread under Silenthunter 3 topic about U-racing
I think there is explained how to modify the speeds of the sub too 60 - 90 knots

edit: http://www.subsim.com/radioroom/showthread.php?t=98206

its an program called SH3 Inspector
__________________
HunterICX is offline   Reply With Quote
Old 09-20-06, 05:02 AM   #5
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

You may look in www.uboat.net for some tehnical information about every type of U-boat in WWII. Some of this is for example type VIIC which had speed 17.7 surfaced and 7.6 submerged, IXB 18.2 surfaced, 7.3 submerged, XXI 15.6 surfaced, 17.2 submerged...
That for you looking to mod is not historicaly correct. You can't have a nuclear submarine in WWII.
poor sailor is offline   Reply With Quote
Old 09-20-06, 05:09 AM   #6
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

MAN, BIG THNX FOR THIS!!!!!!!!
YA rule!!!!!!!!!!
  Reply With Quote
Old 09-20-06, 05:44 AM   #7
Alan
Mate
 
Join Date: Mar 2004
Location: England
Posts: 57
Downloads: 10
Uploads: 0
Default

I think this can be changed through Tweek Filez....BUT be carefull about speeding up beyond 20+knots..I have tried 30 knots and nearly killed myself as the sub suffers from
underwater damage from excessive speed.Goto what speed your type of sub can handle,but be careful or your cruse will be a sad and quick one...:rotfl:

Last edited by Alan; 09-20-06 at 05:52 AM.
Alan is offline   Reply With Quote
Old 09-20-06, 05:19 AM   #8
Cdre Gibs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by poor sailor
You may look in www.uboat.net for some tehnical information about every type of U-boat in WWII. Some of this is for example type VIIC which had speed 17.7 surfaced and 7.6 submerged, IXB 18.2 surfaced, 7.3 submerged, XXI 15.6 surfaced, 17.2 submerged...
That for you looking to mod is not historicaly correct. You can't have a nuclear submarine in WWII.
If GakunGak or any1 else for that matter, want to make say their Type IIA into a Low Flying Mk 10 Upabovesea Boat Torpedo Bomber, in THEIR GAME, then thats their right!!!

Did that 1's, was funny as hell, droping Torps onto Ships from 1000m - mind you tho, the flak was a killer.

Last edited by Cdre Gibs; 09-20-06 at 06:03 AM.
  Reply With Quote
Old 09-20-06, 06:02 AM   #9
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Cdre Gibs
If GakunGak or any1 else for that matter, want to make say their Type IIA into a Low Flying Mk 10 Ubovesea Boat Torpedo Bomber, in THEIR GAME, then thats their right!!!

Did that 1's, was funny as hell, droping Torps onto Ships from 1000m - mind you tho, the flak was a killer.
Yes, you have right, but I only said that is not historicaly correct,and I was tried to remaind that this is a game about WWII naval battles and it is not "Far Cry", but our tastes are different like I may see. For example I use NYGM v.2.01, 100% realism,manual targeting and I really love this game.
poor sailor is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.