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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 137
Downloads: 8
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Hi all
is there a fix for this problem heres a pic ![]() This area off cyan on the turret should be a light gray colour. I think it has something to do with the way the game lights the turrets in game, I've seen this sort of thing in some of the screen shots on this forum, Its a real pain because in some lighting conditions the turrets look a different colour to the rest of the ship. |
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
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AFAIK the turret textures are in guns.dat
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Wouldn't those be rust spots or something? Maybe water?
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Hi fubar,
maybe there's a modded 'turele.tga' in your TNormal\tex folder. If so, move or delete it and look what will happen to the turrets. Greetings, SSB |
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#5 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
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Personally, I never get close enough to those turrets to see them that well, and when I do, there is all this flashing and banging and my crew starts yelling, I never can pay attention to the turret paint . . .
![]() Regards, Yarre |
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#6 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
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those turrets wat on picture sould not do anything to you cause i think they are german
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#7 |
GWX Project Director
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Hi Fubar,
The turret textures are another of SH3's many quirks... they are all the same. There are only two textures IIRC... "turele.tga" and "guns.tga." (again if I recall correctly.) ![]() ![]() ![]() |
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
If to edit files EnvColors_.... dat and others it is possible to receive still more surprising results. Last edited by Anvart; 09-14-06 at 11:35 AM. |
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#9 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#10 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 137
Downloads: 8
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Thanks for the info guys it apears this problem is something we have to live with.
Kpt. Lehmann did you know sergbuto made a mod which allows you to have different turret skin textures for different ships. this is what I'm useing for some ship skins which I'm making. |
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#11 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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But illumination of a watchcrew and gunscrew in HumanSub is described in files TurmXX_X_hd.dat and NSS_UboatXX.dat |
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#12 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Fubar, there is a filter in the gimp program "scatter HVS" which helps to blend in those odd colours. I use it on aircraft skins as it helps with that issue, and also gives the texture a somewhat used, weathered appearance without having to do a lot of extra work on your part.
You can adjust it anyway you want from very light to very heavy speckling as it does this at the individual pixel level. But it does take a little getting used to, as you want to tend to use it sparingly, but some of the heavier uses really make things look aged like ships and vehicles.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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