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Old 01-10-07, 12:00 AM   #1
LuftWolf
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Complain About LWAMI 3.02 Here!

My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.
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Old 01-10-07, 12:18 AM   #2
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Quote:
Originally Posted by LuftWolf
My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.
It is way too accurate and needs to be dumbed down a bit to levels shipping with DW patch 1.03!

Just kidding!

-S
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Old 01-10-07, 03:46 AM   #3
suBB
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Quote:
Originally Posted by LuftWolf
My turn first.

No AsuW capable SLAM-ER and the stupid helos 1) crash too much 2) my MH60 sometimes decides he has something better to do than follow my orders 3) the freaking things ping while moving sometimes.

Ok, I'll fix these.

Anything else?

Cheers,
David

PS Finishing LWAMI 3.xx is a separate project from LWAMI 4.xx so we are thinking incremental improvements (or stuff I've already done for 4.xx that could easily be incorporated into 3.xx)and bug fixing.

PPS One more thing, the Hellfires carried by the MH60 need to be upgraded to the latest version with fire and forget capability, which would allow the MH60 to salvo it's hellfires, therefor making them useful for more than sinking a Sunfish.

No complaints really, not even the helo is / will be something to complain about anymore.


Well, we didn’t fix the helo, but sure as heck worked around it in 3.02.

We even threw in ‘buoy drops’ by AI helos, well the seahawk for starters, but all that stuff can be done in scripting, basically. Currently working on sonar operators reporting the presence of buoys in the water to human players, kind of like they did in HFRO.

The helo workaround seems to be holding up very well - I can't get him to crash. :p He’ll fly CAP, drop buoys during peacetime and all that good jazz, but if ROE is toggled due to an attack, the helo will resort to more aggressive search ‘dipping’ and engage confirmed hostile contacts at free will if any are detected. He will even return to base before bingo fuel, re-arm and refuel and take off again. The point is we can keep him in the air and doing his job all in the same time.

And for some time now, I’ve been asking your feedback on our project, because after all we are making a commitment out of free will to make maps intended for your mod. So we would appreciate some sort of feedback, of some kind, sometime in the near future.

The most recent update took place on 11-12-06, and this isn’t some mod or add-on or anything of that nature, just another map made for both MP and SP.

http://www.subsim.com/radioroom/showthread.php?t=92394

So far we’ve done our best to make sure it will be in compliance with LWAMI and would like to think of the criteria as a new standard for anything else to come from us in the future.

It’s long overdue for revision because of so many changes and additions, but in due time.

Thanks
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Old 01-10-07, 07:00 AM   #4
Dr.Sid
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No bug, just sugestion .. DSRV doctrine .. it sux. DSRV does not even have a sensor reading depth. Upcoming Hunt for the Red October campaign from Subguru would need and since it's gonna be DB+doctrine change, it should be part of LWAMI.
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Old 01-10-07, 05:46 PM   #5
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@suBB, I assume you are talking about mission scripting. DW is a dance between doctrines, database, and mission scripts of course.

I'll look closely at your work to see if there is anything I can take to the doctrine level, in addition to a few "no brainer" solutions I should have done earlier like raising the dipping altitude to 100ft, lowering the search transit speed to something like maxspd * 0.75, and raising the search transit altitude to 300ft or so.

@Dr. Sid There are some things in DW that are simply broke like RBU's and the UAV and I include the DSRV in that catagory. Those are all definately "on my list" for LWAMI 4.xx

Thanks guys all for your comments. I guess I should be very happy that with the number of views this forum gets these days that people are roasting me over one bug or another. I'm proud I can say this mod was built in the USA and made with Polish parts.

The reason it's important for me to get another version of 3.03 out now, a Final version of LWAMI 3.xx is because LWAMI 3.xx will be ***incompatible*** with DW 1.04, it won't work at all. I will have to do some conversion of the database for the patched version of the game, as well as redo a number of features to account for substantial changes in under the hood mechanics in the game. So, I figure it'd be nice to make a "final" complete version of the mod for you guys.

This has the double advantage of giving me some much needed practice [cracks knuckles] since its been a few months since I've worked on DW.

Thanks guys!

Cheers,
David
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Old 01-10-07, 06:16 PM   #6
XabbaRus
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Can you fix the UUV being 10 degrees less than ordered bearing?

I order 090 heading and it goes at 080. I think this affects regular torps too.
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Old 01-10-07, 09:02 PM   #7
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Nope, I cannot fix this, it is in the interface.

As far as I remember, it does NOT affect wireguided torpedoes.

Cheers,
David
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Old 01-11-07, 06:39 AM   #8
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Default Radar detects sunken wrecks

Err..Im not shure is this the LWAMI or 1.03 or something else..but from time to time ( particulary in quick missions) when i kill surface targets..and then surface to scan with radar and enjoy the F9 look very often i detect ping on radar that is in same place where is the wreck ...When i enabled show true i saw ship on bottom some 4000ft down..but for some reason i was able to detect him...This was also the same with FFG ASW mission when i detected kilo on surface ( just sail,becose it was shallow) and when i blasted him with GUN (lol) i was still able to see him even when sub was some 30 ft below surface...
It looks like that radar somehow detects wrecks..I can understand kilo in 30 ft ..but Sovremeny at 4000ft?!??...If this is not LWAMI issue..im sorry
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Old 01-11-07, 07:27 AM   #9
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Ahh.. 1 more thing:

Is there any way to enable radar to detect masts in doctrine ( or is it hard coded,again)?

Maybe with 1.04 patch??:hmm:
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Old 01-11-07, 07:33 AM   #10
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Masts on radar are well known impossible thing to mod.
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Old 01-11-07, 08:56 AM   #11
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OK..THX Sid..BUt detecting ship under 4000ft of water lying on bottom??
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Old 01-11-07, 10:00 AM   #12
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Quote:
Originally Posted by BigBadVuk
Err..Im not shure is this the LWAMI or 1.03 or something else..but from time to time ( particulary in quick missions) when i kill surface targets..and then surface to scan with radar and enjoy the F9 look very often i detect ping on radar that is in same place where is the wreck ...When i enabled show true i saw ship on bottom some 4000ft down..but for some reason i was able to detect him...This was also the same with FFG ASW mission when i detected kilo on surface ( just sail,becose it was shallow) and when i blasted him with GUN (lol) i was still able to see him even when sub was some 30 ft below surface...
It looks like that radar somehow detects wrecks..I can understand kilo in 30 ft ..but Sovremeny at 4000ft?!??...If this is not LWAMI issue..im sorry
I might suggest you forward this to Jamie so SCS can look at it!
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Old 01-12-07, 10:24 AM   #13
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Hey m8 how can i do that..do I need screen shots (at evry 5 mins or mission review) ..or what?

Becose this is not 1st time I encountered this...few thimes this anomaly made me crash dive under layer...
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Old 01-14-07, 12:44 PM   #14
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@ LW

From numerous observations made I noticed two things that made the helo crash, and various types of auxiliary triggers were made to catch the helo at those times to try and avoid disaster.

The 1st observation made was when at dipping alt, the helo approached a high speed stall by going from 0 kts to 130 kts as the helo tries to climb from dipping alt, he loses control and crashes in the water.

The 2nd observation made was when the helo is on a fixed course and does an immediate course change and tries do achieve dipping alt. I’ve done this before in manual flight when I attempt to do a ‘break turn’ to offset vector speed in one direction, effectively reducing my speed 0 kts, but if done incorrectly, that will also put the helo into a stall with no sense of ownship control and literally throw the helo into the drink.

I can also give you all of the trigger parameters I’ve used in the workaround but I’ll have to look them up.


Hope this helps.


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Old 01-15-07, 06:30 PM   #15
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This is very very helpful. Thank you. Please PM me with any other observations or scripting that you have.

I had a general idea about why they were crashing, but I haven't had the resources (time) to look at them systematically. Also, there are going to be a few physics related changes in 1.04 that could impact things, so I hate to do something that sucks twice.

Cheers,
David
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