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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
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Thanks to the dev team who are working on this new SH4.
Here is a big request, but one that will probably be ignored. It is obvious that there will be improvements in graphics and game play in SH4 over SH3. I would hope that the dev team finds it in its heart to upgrade SH3 with the required code or game modifications to ensure SH3 is brought up to spead with SH4. Many of us sub sim fans are more interested in the Atlantic than Pacific war, but will buy SH4 while keeping going with SH3, therefore I would ask if the dev team can help the SH3 mod community keep SH3 alive by opening up some more parts of SH3 code for modification, please help us keep SH3 alive rather than let it die. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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Nice thought, but not practical on any level.
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#3 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
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I'm thinking that SHIII will not die. It's the quintesential WWII U-boat sim! Just as SHIV will become the quintesential WWII US Fleet boat sim!
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#4 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
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I agree with Driftwood and TDK1044 .. 2 seperate conflicts and now 2 seperate sims to represent them. Can't see SHIII being upgraded though as it would be alot of work for not much return I presume
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#5 |
Stowaway
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But if SHIV has the new, improved code they say, it shouldn't be a big problem to declare SHIII a closed issue and release the code so other people can upgrade it themselves.
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#6 | |
Grey Wolf
![]() Join Date: Jun 2006
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#7 |
Seasoned Skipper
![]() Join Date: Oct 2005
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there was a post about importing full 3D models in to sh3 ... this if it is explored in the right way will expand greatly sh3 lifetime ... i can imagine the GW team working on a expansion to the pacific .
hummm this would make some people very concerned ... |
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#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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As is usually the case with progress, I think 3 months after SHIV comes out, it'll be so good that you'll forget all about SHIII. You'll all sit around and laugh about how blocky the crew were and how all you ever had to do was patrol a grid for 24 hours. What'll finally kill off SHIII in the end is the more easily Modable SHIV code. It'll help everyone tailor the game to their particular tastes.
Are you still watching films on VHS tape? Didn't think so. |
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#9 | |
Navy Seal
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Not saying I wont give SH4 a go As for the more easily moddable code - where do the the devs say that ? They say it will be easier to upgrade - no doubt by them "SH4 Dev Team: The base of SH4 is the SH3 engine but some parts of the code had to be re-written from scratch. This will ensure that the game is easier to upgrade later and extend through expansion packs or further products. And, of course, there are dozens of improvements. We have the next generation here." And if by further products they mean such as third party Ubi authorized trash like uboat-battle of the Med well then forget it |
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#11 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
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what is most likely scenario is after release of SH4, the mod comunity or third party developer might be able to make an atlantic expansion. It would really depend on how flexibly game will be made so let's hope the dev DO consider this and put a little effort to make our life not to difficult.
BTW, opening a code is very unlikely since the engine is pretty new yet. And I guess the right for making it open belongs to UBI but the dev. I guess the dev alone even is not allowed to realease a bug-fix patch without getting approve by the publisher first. |
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#12 | |
Rear Admiral
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#13 |
Samurai Navy
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Location: New Jersey
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Upgrading 3 would be a waste of resources and money. They leave the upgrading for us to do.
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#14 |
Captain
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I think they should do this, because it gives them the oppurtunity to bundle SH3 with SH4 without starforce. Having been put to great expense via starforce, it's the very least Ubisoft should do to regain customer confidence.
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#15 |
Mate
![]() Join Date: May 2005
Posts: 59
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It would be a nice feature to activate the higher screenresolutions as done with the ms compatibility toolkit and the modified d3d9.dll
The other graphic enhancements are already done as mods, but the d3d9 trick is really bad, if you want to create a video or switch tasks. The base code should not be the problem as it works with the tricked d3d9.dll. So only a parameter file is needed with the given resolution to support it instead of 1024x768. This would be a great help for the community and the TFT users. Please don't care, if the text is readable and things like this (this is a user problem) - just enable the resolution switch. Thx SirHendrik |
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